[OCG] Booster SP: Highspeed Riders

22.8.2015. godine izlazi pack koji će predstaviti novi archtip u OCG regiji, takozvani “PSYFrame”, uključujući i prvi support za “Speedroid” i “Red Dragon Archfiend” archtipove.

Sveukupno će biti 45 karata, 5 karata po packu.
Rarity:
– 3 Secret Rarea
– 12 Super Rarea
– 30 Commona

– Ove karte će se moći koristiti i u nekim drugim deckovima baziranim na temama ovoga packa
– Također, pack uključuje Spell/Trap karte za izgradnju deckova ovih tema
– Osim novih karata, biti će reprintovi nekih koje su do sada bile teške za nabaviti

Pa da krenemo sa već poznatim kartama.

 

1
Speedroid Beigomax
WIND/Machine-Effect
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 “Speedroid” monster from your Deck to your hand, except “Speedroid Beigomax”. You can only use this effect of “Speedroid Beigomax” once per turn.

2
Speedroid Double Yoyo
WIND/Machine-Effect
When this card is Normal Summoned: You can target 1 Level 3 or lower “Speedroid” monster in your Graveyard; Special Summon it.

3
Speedroid Taketonborg
WIND/Machine-Effect
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 “Speedroid” Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon “Speedroid Taketonborg(s)” once per turn.

4
Speedroid Ohaji-Kid
WIND/Machine-Effect
When this card is Normal Summoned: You can target 1 Tuner monster in either Graveyard; Special Summon that target to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.

5
Speedroid Red-Eyed Dice
WIND/Machine-Tuner-Effect
When this card is Normal or Special Summoned: You can target 1 “Speedroid” monster you control, except “Speedroid Red-Eyed Dice”, and declare a Level from 1 to 6; it becomes that Level until the end of this turn.

6
Hyper Speedroid Chanbarider
WIND/Machine-Synchro-Effect
1 Tuner + 1 or more non-Tuner monsters
You can only Special Summon “Hi-Speedroid Chanbarider(s)” once per turn. This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card attacks or is attacked: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished “Speedroid” cards; add it to your hand.

7
Speed Rebirth

Normal Spell Card
Target 1 “Speedroid” monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 “Speedroid” monster in your Graveyard; add it to your hand.

8
Dice Roll Battle
Normal Trap Card
When an opponent’s monster declares an attack: Target 1 “Speedroid” monster in your Graveyard; banish both it and 1 “Speedroid” Tuner monster in your hand, and if you do, Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total original Levels of the banished monsters. During your opponent’s Battle Step: You can banish this card from your Graveyard, then target 1 Attack Position Synchro Monster on each side of the field; the opponent’s monster attacks your monster, and perform damage calculation.

9
Red Sprinter
FIRE/Fiend-Effect
When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of “Red Sprinter” once per turn.

10
Red Resonator
FIRE/Fiend-Tuner-Effect
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of “Red Resonator” once per turn.

11
Synchron Resonator
DARK/Fiend-Tuner-Effect
(This card is never treated as a “Synchron” card.)
If there is a Synchro Monster on the field, you can Special Summon this card (from your hand). You can only Special Summon “Synchron Resonator” once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 “Resonator” monster in your Graveyard, except “Synchron Resonator”; add it to your hand.

12
Chain Resonator
LIGHT/Fiend-Tuner-Effect
When this card is Normal Summoned while there is is a Synchro Monster on the field: You can Special Summon 1 “Resonator” monster from your Deck, except “Chain Resonator”.

13
Red Wyvern
FIRE/Dragon-Synchro-Effect
1 Tuner + 1 or more non-Tuner monsters
During either player’s turn, if there is a monster on the field with higher ATK than this card: You can destroy the 1 monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this Synchro Summoned card is face-up on the field.

14
PSYFrame Driver
LIGHT/Psychic
A Psychic warrior that conduct electric shocks. Amplified himself with the power of “PSYFrame”, he can launch lightning speed assaults on the security force.

15
PSYFrame Gear Alpha
LIGHT/Psychic-Tuner-Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters: You can Special Summon this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, and if you do, add 1 “PSYFrame” card from your Deck to your hand, except “PSYFrame Gear Alpha”. Monsters Special Summoned by this effect are banished during the End Phase.

16
PSYFrame Gear Gamma
LIGHT/Psychic-Tuner-Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player’s turn, when an opponent’s monster effect is activated while you control no monsters: You can Special Summon this card from your hand and 1 “PSYFrame Driver” from your hand, Deck, or Graveyard, negate the activation, and if you do, destroy it. Monsters Special Summoned by this effect are banished during the End Phase.

17
PSYFrame Lord Zeta
LIGHT/Psychic-Synchro-Effect
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player’s turn: You can target 1 face-up Attack Position Special Summoned monster your opponent controls; banish both this card and that monster from the field until your next Standby Phase. If this card is in your Graveyard: You can target 1 other “PSYFrame” card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

18
PSYFrame Lord Omega
LIGHT/Psychic-Synchro-Effect
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player’s Main Phase: You can banish both this face-up card on the field and 1 random card in your opponent’s hand until your next Standby Phase. During your opponent’s Standby Phase: You can target 1 banished card; return it to the Graveyard. If this card is in your Graveyard: You can target 1 other card in any Graveyard; shuffle both that card and this card into the Deck.

19
Hot Red Dragon Archfiend Abyss
DARK/Dragon-Synchro-Effect
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
During either player’s turn: You can target 1 face-up card your opponent controls; negate that face-up card’s effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of “Hot Red Dragon Archfiend Abyss” once per turn.

20
Hot Red Dragon Archfiend Belial
DARK/Dragon-Synchro-Effect
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
You can Tribute 1 monster, then target 1 “Red Dragon Archfiend” monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters (1 from your Deck and 1 from your Graveyard) with the same Level in Defense Position. You can only use each effect of “Hot Red Dragon Archfiend Belial” once per turn.

21
Red Cocoon
Normal Trap Card
Target 1 Dragon-Type Synchro Monster you control; equip this card to that target. If it battles an opponent’s monster, negate the effects of all face-up monsters your opponent controls until the end of the Damage Step. During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can target 1 “Red Dragon Archfiend” in your Graveyard; Special Summon it.

 


 

To bi bilo sve za sada o ovom OCG packu. Nadam se da vam nisam oduzeo previše vremena.
Koji su vaši komentari? Ja mogu sa sigurnošču reći da ima dobrih tunera i synchro karata.
Sličan pack će nas pratiti i u TCG-u koja 2 tjedna nakon izlaska ovoga.
Očekujte sličan članak o njemu.

Do idučeg viđenja.
~CODMaster

 

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