U prodaju je stigao novi booster – Secrets of Eternity! Booster uz 5% popusta možete kupiti u našem Yugioh Shopu za 33 kune! 😀 Unutra se nalazi support za sljedeće archtipove: Burning Abyss, Shaddol i Satellarknights koji su Top3 favoriti. Evo što sve sadrži!
SADRŽAJ:
– The Secrets of Eternity booster set sadrži 100 karata:
48 Common karti
20 Rare karti
14 Super rare karti
10 Ultra rare karti
8 Secret rare karti
Zatim slijede archtipovi sa kojima smo se nedavno upoznali:
– Qliphorts, Performapals i Superheavy Sammurai
Naravno, to nije sve. Konami je ovoga puta htio vratiti čak i neke starije archtipove u igru, pa ćemo naići na support legendarnih Monarcha!
Također, imamo još preostale supportove za:
Constellar, Deskbot, Dragunity, Gem-Knight, Jinzo, Koaki Meiru, Nekroz, Ritual Beast, Volcanics, Wind-Up, X-Saber, Yosenju i više!
Postoji jedna razlika između TCG i OCG verzija ovog slatkog packa:
– OCG verzija sadrži support za Crystal Beast, Number i Symphonic Warrior archtipove
– TCG verzija sadrži support za Burning Abyss i U.A. archtipove
Card lista TCG verzije nije upotpunjena, pa ćemo za sada navesti samo neke od karata.
Spoiler:
Ghost Rare(1)
SECE-EN085 Malacoda, Netherlord of the Burning Abyss
Secret Rare(8)
SECE-EN019 Infernoid Ununcu
SECE-EN020 Qliphort Monolith
SECE-EN044 Nekroz of Gungnir
SECE-EN059 Nephe Shaddoll Fusion
SECE-EN063 Pot of Riches
SECE-EN064 A Wild Monster Appears!
SECE-EN078 Soul Transition
SECE-EN085 Malacoda, Netherlord of the Burning Abyss
Ultimate Rare(5)
SECE-EN019 Infernoid Ununcu
SECE-EN044 Nekroz of Gungnir
SECE-EN048 Superheavy Samurai Warlord Susanowo
SECE-EN049 Metaphys Horus
SECE-EN051 Stellarknight Constellar Diamond
Ultra Rare(10)
SECE-EN014 Infernoid Harmadik
SECE-EN022 Qliphort Stealth
SECE-EN023 Apoqliphort Skybase
SECE-EN035 Caius the Mega Monarch
SECE-EN045 Rune-Eyes Pendulum Dragon
SECE-EN049 Metaphys Horus
SECE-EN051 Stellarknight Constellar Diamond
SECE-EN052 Sky Cavalry Centaurea
SECE-EN071 Eye of the Void
SECE-EN095 Swordsman of Revealing Light
Super Rare(14)
SECE-EN007 Superheavy Samurai Flutist
SECE-EN008 Superheavy Samurai Trumpeter
SECE-EN013 Infernoid Antra
SECE-EN021 Qliphort Cephalopod
SECE-EN025 Satellarknight Rigel
SECE-EN031 Jinzo – Jector
SECE-EN032 Skilled Blue Magician
SECE-EN036 Thunderclap Skywolf
SECE-EN037 Lightning Rod Lord
SECE-EN047 El Shaddoll Wendigo
SECE-EN048 Superheavy Samurai Warlord Susanowo
SECE-EN057 Void Seer
SECE-EN072 Void Launch
SECE-EN086 Good & Evil in the Burning Abyss
Rare(20)
SECE-EN000 Dragoons of Draconia
SECE-EN006 Performapal Trump Witch
SECE-EN015 Infernoid Patrulea
SECE-EN028 Dance Princess of the Nekroz
SECE-EN033 Koa’Ki Meiru Overload
SECE-EN038 Dragon Dowser
SECE-EN039 Frontline Observer
SECE-EN046 Gem-Knight Lady Lapis Lazuli
SECE-EN054 Raidraptor – Nest
SECE-EN056 Gottoms’ Second Call
SECE-EN058 Void Expansion
SECE-EN060 Nekroz Cycle
SECE-EN061 Tenacity of the Monarchs
SECE-EN082 Farfa, Malebranche of the Burning Abyss
SECE-EN083 Libic, Malebranche of the Burning Abyss
SECE-EN084 Cagna, Malebranche of the Burning Abyss
SECE-EN087 U.A. Playmaker
SECE-EN088 U.A. Blockbacker
SECE-EN089 U.A. Turnover Tactics
SECE-EN096 Doggy Diver
Common(48)
SECE-EN001 Performapal Fire Mufflerlion
SECE-EN002 Performapal Partnaga
SECE-EN003 Performapal Friendonkey
SECE-EN004 Performapal Spikeagle
SECE-EN005 Performapal Stamp Turtle
SECE-EN009 Superheavy Samurai Soulpiercer
SECE-EN010 Superheavy Samurai Soulbeads
SECE-EN011 Raidraptor – Vanishing Lanius
SECE-EN012 Gem-Knight Lapis
SECE-EN016 Infernoid Piaty
SECE-EN017 Infernoid Seitsemas
SECE-EN018 Infernoid Attondel
SECE-EN024 Satellarknight Capella
SECE-EN026 Yosenju Magat
SECE-EN027 Yosenju Tsujik
SECE-EN029 Spiritual Beast Rampengu
SECE-EN030 Morphtronic Smartfon
SECE-EN034 Jigabyte
SECE-EN040 Uni-Zombie
SECE-EN041 Deskbot 003
SECE-EN042 Legendary Maju Garzett
SECE-EN043 Marmiting Captain
SECE-EN050 Raidraptor – Rise Falcon
SECE-EN053 Illusion Balloons
SECE-EN055 Constellar Twinkle
SECE-EN062 Dragunity Divine Lance
SECE-EN065 Pendulum Shift
SECE-EN066 Extra Net
SECE-EN067 Performapal Call
SECE-EN068 Wall of Disruption
SECE-EN069 Last Minute Cancel
SECE-EN070 Raidraptor – Readiness
SECE-EN073 Re-qliate
SECE-EN074 Ritual Beast Ambush
SECE-EN075 Zenmaiday
SECE-EN076 Unpossessed
SECE-EN077 Blaze Accelerator Reload
SECE-EN079 Echo Oscillation
SECE-EN080 Double Trap Hole
SECE-EN081 Mischief of the Gnomes
SECE-EN090 Gogogo Golem – Golden Form
SECE-EN091 Dododo Witch
SECE-EN092 Dododo Swordsman
SECE-EN093 Toy Knight
SECE-EN094 Explossum
SECE-EN097 Level Lifter
SECE-EN098 Gogogo Talisman
SECE-EN099 Soul Strike
SECE-EN000 Dragoons of Draconia
FIRE/Beast-Warrior – Pendulum/4/1800/200
Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.
Pendulum Effect (Blue 2/Red 2):
Once per turn, if a Normal Monster you control destroys an opponent’s monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
Rare
SECE-EN001 Performapal Fire Mufflerlion
FIRE/Beast – Pendulum – Effect/3/800/800
Once per turn, if a Pendulum Monster you control destroys an opponent’s monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.
Pendulum Effect (Blue 5/Red 5):
When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
SECE-EN002 Performapal Partnaga
EARTH/Reptile – Pendulum – Effect/5/500/2100
If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each “Performapal” monster you currently control. Level 5 or lower monsters cannot attack.
Pendulum Effect (Blue 3/Red 3):
Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each “Performapal” card you currently control, until the end of this turn.
SECE-EN003 Performapal Friendonkey
EARTH/Beast – Effect/3/1600/600
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Performapal” monster from your hand or Graveyard.
SECE-EN004 Performapal Spikeagle
WIND/Winged Beast – Effect/9/900/900
Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
SECE-EN005 Performapal Stamp Turtle
WATER/Aqua – Effect/4/100/1800
Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.
SECE-EN006 Performapal Trump Witch
DARK/Spellcaster – Pendulum – Effect/1/100/100
You can Tribute this card; add 1 “Polymerization” from your Deck or Graveyard to your hand.
Pendulum Effect (Blue 4/Red 4):
Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Rare
SECE-EN007 Superheavy Samurai Flutist
EARTH/Machine – Effect/3/500/1000
You can Tribute this card; Special Summon 1 “Superheavy Samurai” monster from your hand. During either player’s turn, when a card or effect is activated that targets a “Superheavy Samurai” monster you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. You can only use each effect of “Superheavy Samurai Flutist” once per turn.
Super Rare
SECE-EN008 Superheavy Samurai Trumpeter
EARTH/Machine – Tuner – Effect/2/300/600
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except “Superheavy Samurai” monsters. If this card is Tributed for the Tribute Summon of a “Superheavy Samurai” monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.
Super Rare
SECE-EN009 Superheavy Samurai Soulpiercer
EARTH/Machine – Effect/4/1200/0
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 “Superheavy Samurai” monster from your Deck to your hand, except “Superheavy Samurai Soulpiercer”.
SECE-EN010 Superheavy Samurai Soulbeads
EARTH/Machine – Effect/1/0/0
You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.
SECE-EN011 Raidraptor – Vanishing Lanius
DARK/Winged Beast – Effect/4/1300/1600
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower “Raidraptor” monster from your hand.
SECE-EN012 Gem-Knight Lapis
EARTH/Rock/3/1200/100
The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.
SECE-EN013 Infernoid Antra
FIRE/Fiend – Effect/2/0/2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Infernoid” monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it (this is a Quick Effect).
Super Rare
SECE-EN014 Infernoid Harmadik
FIRE/Fiend – Effect/3/1600/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Infernoid” monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it (this is a Quick Effect).
Ultra Rare
SECE-EN015 Infernoid Patrulea
FIRE/Fiend – Effect/4/1800/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Infernoid” monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it (this is a Quick Effect).
Rare
SECE-EN016 Infernoid Piaty
FIRE/Fiend – Effect/5/2200/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 “Infernoid” monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent’s monster: You can send 1 random card from your opponent’s hand to the Graveyard. Once per turn, during either player’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it.
SECE-EN017 Infernoid Seitsemas
FIRE/Fiend – Effect/7/2600/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 “Infernoid” monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent’s monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it.
SECE-EN018 Infernoid Attondel
FIRE/Fiend – Effect/8/2800/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 “Infernoid” monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player’s turn: You can Tribute 1 monster, then target 1 card in your opponent’s Graveyard; banish it.
SECE-EN019 Infernoid Ununcu
FIRE/Fiend – Effect/10/3000/3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player’s turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
Ultimate Rare/Secret Rare
SECE-EN020 Qliphort Monolith
EARTH/Machine – Pendulum/5/2400/1000
Unhandled exception at 0x1i-666 in qliphort.exe: Access violation writing location 0x00-000
Continue, ignoring this error? <Y/N>…[ ]
Xlmgzxg drgs gsv Hzxivw Givv rh uliyrwwvm. Gsv hxlfitv szh yvvm fmovzhsvw.
Pendulum Effect (Blue 1/Red 1):
You cannot Special Summon monsters, except “Qli” monsters. This effect cannot be negated. During the End Phase, if you Tribute Summoned this turn: You can draw a number of cards equal to the number of “Qli” monsters you Tributed for Tribute Summons this turn.
Secret Rare
SECE-EN021 Qliphort Cephalopod
EARTH/Machine – Pendulum – Effect/7/2800/1000
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card’s current Level. When this card is Tribute Summoned by Tributing a “Qli” monster(s): You can activate this effect; if your opponent has more monsters in their Graveyard than you do, you gain LP equal to the difference x 300, and if you do, inflict the same amount of damage to your opponent.
Pendulum Effect (Blue 9/Red 9):
You cannot Special Summon monsters, except “Qli” monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
Super Rare
SECE-EN022 Qliphort Stealth
EARTH/Machine – Pendulum – Effect/8/2800/1000
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card’s current Level. When this card is Tribute Summoned by Tributing a “Qli” monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect’s activation.
Pendulum Effect (Blue 1/Red 1):
You cannot Special Summon monsters, except “Qli” monsters. This effect cannot be negated. All “Qli” monsters you control gain 300 ATK.
Ultra Rare
SECE-EN023 Apoqliphort Skybase
EARTH/Machine – Effect/9/2900/2500
Cannot be Special Summoned. Requires 3 “Qli” Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card’s current Level. Once per turn: You can target 1 monster your opponent controls; take control of it until the End Phase.
Ultra Rare
SECE-EN024 Satellarknight Capella
LIGHT/Warrior – Effect/4/1100/2000
If this card is Summoned: You can apply the effect below for the rest of this turn. You can only use this effect of “Satellarknight Capella” once per turn (but if it resolves, you can apply the effect multiple times).
• You can treat Level 4 or lower “tellarknight” monsters you control as Level 5 when Xyz Summoning using 3 or more monsters as Xyz Materials.
SECE-EN025 Satellarknight Rigel
LIGHT/Warrior – Effect/4/1900/700
If this card is Summoned: You can target 1 “tellarknight” monster on the field; it gains 500 ATK, but send it to the Graveyard during the End Phase. You can only use this effect of “Satellarknight Rigel” once per turn.
Super Rare
SECE-EN026 Yosenju Magat
WIND/Beast – Effect/6/2000/100
If this card is Normal Summoned: You can Special Summon 1 “Yosenju” monster from your Deck, except “Yosenju Magat”. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
SECE-EN027 Yosenju Tsujik
WIND/Beast-Warrior – Effect/4/1000/0
During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of “Yosenju Tsujik” once per turn.
• During either player’s Damage Step, when a “Yosenju” monster you control battles an opponent’s monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
• You can target 1 “Yosenju” monster on the field; it gains 1000 ATK until the end of this turn.
SECE-EN028 Dance Princess of the Nekroz
WATER/Spellcaster – Effect/4/1600/800
Your opponent cannot activate cards or effects in response to the activation of a “Nekroz” Ritual Spell Card. “Nekroz” Ritual Monsters you control cannot be targeted by an opponent’s card effects. If this card is Tributed by a card effect: You can target 1 of your banished “Necroz” monsters, except “Dance Princess of the Nekroz”; add it to your hand. You can only use this effect of “Dance Princess of the Nekroz” once per turn.
Rare
SECE-EN029 Spiritual Beast Rampengu
WIND/Beast – Effect/4/1600/400
Once per turn: You can banish 1 “Ritual Beast” monster from your Extra Deck and send 1 “Ritual Beast” monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon “Spiritual Beast Rampengu(s)” once per turn.
SECE-EN030 Morphtronic Smartfon
EARTH/Machine – Tuner/1/100/100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 “Morphtronic” monster from your Graveyard.
• While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated “Morphtronic” card to your hand, also shuffle the rest back into the Deck.
• While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order.
SECE-EN031 Jinzo – Jector
DARK/Machine – Effect/4/800/2000
This card’s name becomes “Jinzo” while on the field or in the Graveyard. You can Tribute this card; add 1 “Jinzo” monster from your Deck to your hand, except “Jinzo – Jector”, then reveal all Set cards in your opponent’s Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon “Jinzo” monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of “Jinzo – Jector” once per turn.
Super Rare
SECE-EN032 Skilled Blue Magician
LIGHT/Spellcaster – Effect/4/1800/1800
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 “Gaia The Fierce Knight” monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
Super Rare
SECE-EN033 Koa’Ki Meiru Overload
EARTH/Rock – Effect/4/1900/1200
During each of your End Phases, destroy this card unless you send 1 “Iron Core of Koa’ki Meiru” from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player’s turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).
Rare
SECE-EN034 Jigabyte
WATER/Reptile – Effect/4/1500/200
You can only control 1 “Jigabyte”. If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except “Jigabyte”.
SECE-EN035 Caius the Mega Monarch
DARK/Fiend – Effect/8/2800/1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.
• You can target 2 cards, instead.
Ultra Rare
SECE-EN036 Thunderclap Skywolf
LIGHT/Thunder – Effect/7/2500/2000
If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.
Super Rare
SECE-EN037 Lightning Rod Lord
LIGHT/Thunder – Effect/4/1800/100
Neither player can activate Spell Cards during Main Phase 1.
Super Rare
SECE-EN038 Dragon Dowser
EARTH/Wyrm – Effect/4/1500/1500
When this card is destroyed by battle and sent to the Graveyard, or when this card you control is destroyed by an opponent’s card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of “Dragon Dowser” once per turn.
Rare
SECE-EN039 Frontline Observer
EARTH/Machine – Effect/4/1000/1500
During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player’s next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.
Rare
SECE-EN040 Uni-Zombie
DARK/Zombie – Tuner – Effect/3/1300/0
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target’s Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters, also send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase that target’s Level by 1. You can only use each effect of “Uni-Zombie” once per turn.
SECE-EN041 Deskbot 003
EARTH/Machine – Effect/3/500/500
When this card is Normal Summoned: You can Special Summon 1 “Deskbot” monster from your Deck, except “Deskbot 003”. Once per turn, during either player’s turn: You can target 1 “Deskbot” monster you control; it gains 500 ATK and DEF for each “Deskbot” card you currently control, until the end of this turn.
SECE-EN042 Legendary Maju Garzett
DARK/Fiend – Effect/8/0/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control, and cannot be Special Summoned by other ways. This card’s ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
SECE-EN043 Marmiting Captain
EARTH/Warrior – Effect/3/1200/400
When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.
SECE-EN044 Nekroz of Gungnir
WATER/Spellcaster – Ritual – Effect/7/2500/1700
You can Ritual Summon this card with any “Nekroz” Ritual Spell Card. Must be Ritual Summoned, without using any Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of “Nekroz of Gungnir” once per turn.
• During either player’s turn: You can discard this card, then target 1 “Nekroz” monster you control; it cannot be destroyed by battle or by card effects this turn.
• During either player’s turn: You can discard 1 “Nekroz” card, then target 1 card on the field; destroy it.
Ultimate Rare/Secret Rare
SECE-EN045 Rune-Eyes Pendulum Dragon
DARK/Dragon – Fusion – Effect/8/3000/2000
If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent’s card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not “Odd-Eyes Pendulum Dragon”.
• Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
• Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
Ultra Rare
SECE-EN046 Gem-Knight Lady Lapis Lazuli
EARTH/Rock – Fusion – Effect/5/2400/1000
“Gem-Knight Lapis” + 1 “Gem-Knight” monster
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon “Gem-Knight Lady Lapis Lazuli(s)” once per turn. Once per turn: You can send 1 “Gem-Knight” monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.
Rare
SECE-EN047 El Shaddoll Wendigo
WIND/Psychic – Fusion – Effect/6/200/2800
1 “Shaddoll” monster + 1 WIND monster
Must first be Fusion Summoned. During either player’s turn: You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent’s Special Summoned monster. You can only use this effect of “El Shaddoll Wendigo” once per turn. If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add it to your hand.
Super Rare
SECE-EN048 Superheavy Samurai Warlord Susanowo
EARTH/Machine – Synchro – Effect/10/2400/3800
1 Machine-Type Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent’s Graveyard; Set it to your side of the field, but banish it when it leaves the field.
Super Rare/Ultimate Rare
SECE-EN049 Metaphys Horus
LIGHT/Wyrm – Synchro – Effect/6/2300/1600
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material;
• Normal Monster: This face-up card is unaffected by other card effects this turn.
• Effect Monster: You can target 1 other face-up card on the field; negate that target’s effects.
• Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
Ultra Rare/Ultimate Rare
SECE-EN050 Raidraptor – Rise Falcon
DARK/Winged Beast – Xyz – Effect/Rank 4/100/2000
3 Level 4 Winged Beast-Type monsters
This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster’s current ATK.
SECE-EN051 Stellarknight Constellar Diamond
LIGHT/Wyrm – Xyz – Effect/Rank 5/2700/2000
3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a “tellarknight” Xyz Monster you control as the Xyz Material, except “Stellarknight Constellar Diamond”. (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player’s turn, when an opponent’s DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.
Ultra Rare/Ultimate Rare
SECE-EN052 Sky Cavalry Centaurea
LIGHT/Beast-Warrior – Xyz – Effect/Rank 2/2000/0
2 Level 2 monsters
This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent’s monster: You can detach 1 Xyz Material from this card; return the opponent’s monster from the field to the hand.
Ultra Rare
SECE-EN053 Illusion Balloons
Quick-Play Spell Card
If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated “Performapal” monster, also shuffle the rest back into your Deck.
SECE-EN054 Raidraptor – Nest
Continuous Spell Card
If you control 2 or more “Raidraptor” monsters: You can add 1 “Raidraptor” monster from your Deck or Graveyard to your hand. You can only use this effect of “Raidraptor – Nest” once per turn.
Rare
SECE-EN055 Constellar Twinkle
Normal Spell Card
Target 1 “Constellar” monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 “Constellar” monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of “Constellar Twinkle” once per turn.
SECE-EN056 Gottoms’ Second Call
Normal Spell Card
If you control an “X-Saber” Synchro Monster: You can target 2 “X-Saber” monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 “Gottoms’ Second Call” per turn. You cannot conduct your Battle Phase the turn you activate this card.
SECE-EN057 Void Seer
Quick-Play Spell Card
Target 1 “Infernoid” monster you control; that target is unaffected by the opponent’s card effects this turn. If an “Infernoid” monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
Super Rare
SECE-EN058 Void Expansion
Field Spell Card
During your Standby Phase: You can Special Summon 1 “Infernoid Token” (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an “Infernoid” monster using its own procedure, you can banish “Infernoid” monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target “Infernoid” monsters you control for attacks or with card effects, except the “Infernoid” monster you control with the highest Level (either, if tied).
Rare
SECE-EN059 Nephe Shaddoll Fusion
Equip Spell Card
Activate this card by declaring 1 Attribute. Equip only to a “Shaddoll” monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the equipped monster. You can only use this effect of “Nephe Shaddoll Fusion” once per turn.
Secret Rare
SECE-EN060 Nekroz Cycle
Ritual Spell Card
This card can be used to Ritual Summon any “Nekroz” Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 “Nekroz” Ritual Monster from your hand or Graveyard whose Level exactly equals the total Levels of those monsters. You can only use this effect of “Nekroz Cycle” once per turn. If you control no monsters: You can banish this card and 1 “Nekroz” monster from your Graveyard; add 1 “Nekroz” Spell Card from your Deck to your hand.
Rare
SECE-EN061 Tenacity of the Monarchs
Normal Spell Card
Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 “Monarch” Spell/Trap Card from your Deck to your hand, except “Tenacity of the Monarchs”. You can only activate 1 “Tenacity of the Monarchs” per turn.
Rare
SECE-EN062 Dragunity Divine Lance
Equip Spell Card
Equip only to a “Dragunity” monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type “Dragunity” Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of “Dragunity Divine Lance” once per turn.
SECE-EN063 Pot of Riches
Normal Spell Card
Shuffle 3 Pendulum Monsters into the Deck, from your Graveyard and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 “Pot of Riches” per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.
Secret Rare
SECE-EN064 A Wild Monster Appears!
Normal Spell Card
If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card’s, also shuffle it into the Deck during your opponent’s next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.
Secret Rare
SECE-EN065 Pendulum Shift
Quick-Play Spell Card
Target 1 card in either player’s Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.
SECE-EN066 Extra Net
Field Spell Card
If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect.
• Draw 1 card.
SECE-EN067 Performapal Call
Normal Trap Card
When an opponent’s monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 “Performapal” monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card is activated, you cannot Special Summon monsters from the Extra Deck.
SECE-EN068 Wall of Disruption
Normal Trap Card
When an opponent’s monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.
SECE-EN069 Last Minute Cancel
Normal Trap Card
When an opponent’s monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. Until the end of this turn, after this card is activated, return any face-up “Performapal” monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
SECE-EN070 Raidraptor – Readiness
Normal Trap Card
This turn, “Raidraptor” monsters you control cannot be destroyed by battle. If you have a “Raidraptor” monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.
SECE-EN071 Eye of the Void
Normal Trap Card
Special Summon 1 “Infernoid” monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.
Ultra Rare
SECE-EN072 Void Launch
Continuous Trap Card
During each of your Standby Phases: You can send up to 2 “Infernoid” monsters from your Deck to the Graveyard. If you control a monster that is not an “Infernoid” monster, send this card to the Graveyard.
Super Rare
SECE-EN073 Re-qliate
Continuous Trap Card
If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no “Qli” card on the field, except “Re-qliate”, send this card to the Graveyard.
SECE-EN074 Ritual Beast Ambush
Normal Trap Card
Target 1 of your “Ritual Beast Tamer” monsters and 1 of your “Spiritual Beast” monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except “Ritual Beast” monsters, for the rest of this turn. You can only activate 1 “Ritual Beast Ambush” per turn.
SECE-EN075 Zenmaiday
Continuous Trap Card
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 “Wind-Up” monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 “Wind-Up” Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Wind-Up” monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain.
SECE-EN076 Unpossessed
Continuous Trap Card
Charmer monsters you control cannot be destroyed by battle. If a “Familiar-Possessed” monster you control attacks an opponent’s monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters’ original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of “Unpossessed” once per turn.
SECE-EN077 Blaze Accelerator Reload
Continuous Trap Card
This card’s name becomes “Tri-Blaze Accelerator” while in the Spell & Trap Zone. During either player’s Main Phase: You can send 1 “Volcanic” card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of “Blaze Accelerator Reload” once per turn. During either player’s Main Phase: You can banish this card from your Graveyard; send 1 “Volcanic” card from your Deck to the Graveyard.
SECE-EN078 Soul Transition
Normal Trap Card
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 “Soul Transition” per turn. You cannot Special Summon monsters the turn you activate this card.
Secret Rare
SECE-EN079 Echo Oscillation
Continuous Trap Card
You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of “Echo Oscillation” once per turn.
SECE-EN080 Double Trap Hole
Normal Trap Card
If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position.
SECE-EN081 Mischief of the Gnomes
Normal Trap Card
This turn, reduce the Levels of all monsters in each player’s hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player’s hand by 1 (even after they are Summoned/Set).
SECE-EN082 Farfa, Malebranche of the Burning Abyss
DARK/Fiend – Effect/3/1000/1900
If you control a monster that is not a “Burning Abyss” monster, destroy this card. You can only use 1 of the following effects of “Farfa, Malebranche of the Burning Abyss” per turn, and only once that turn.
• If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
• If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.
Rare
SECE-EN083 Libic, Malebranche of the Burning Abyss
DARK/Fiend – Effect/3/1300/700
If you control a monster that is not a “Burning Abyss” monster, destroy this card. You can only use 1 of the following effects of “Libic, Malebranche of the Burning Abyss” per turn, and only once that turn.
• If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
• If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.
Rare
SECE-EN084 Cagna, Malebranche of the Burning Abyss
DARK/Fiend – Effect/3/1500/300
If you control a monster that is not a “Burning Abyss” monster, destroy this card. You can only use 1 of the following effects of “Cagna, Malebranche of the Burning Abyss” per turn, and only once that turn.
• If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
• If this card is sent to the Graveyard: You can send 1 “Burning Abyss” Spell/Trap Card from your Deck to the Graveyard.
Rare
SECE-EN085 Malacoda, Netherlord of the Burning Abyss
DARK/Fiend – Ritual – Effect/6/2700/2200
You can Ritual Summon this card with “Good & Evil in the Burning Abyss”. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player’s turn: You can send 1 “Burning Abyss” monster from your hand to the Graveyard, then target 1 face-up monster your opponent controls; until the end of this turn, that target loses ATK and DEF equal to the ATK and DEF of the “Burning Abyss” monster sent to the Graveyard this way. If this card is sent from the field to the Graveyard: You can target 1 card on the field; send it to the Graveyard.
Secret Rare/Ghost Rare
SECE-EN086 Good & Evil in the Burning Abyss
Ritual Spell Card
This card is used to Ritual Summon “Malacoda, Netherlord of the Burning Abyss”. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 “Burning Abyss” monster from your hand to the Graveyard; add 1 “Burning Abyss” card from your Deck to your hand. You can only use this effect of “Good & Evil in the Burning Abyss” once per turn.
Super Rare
SECE-EN087 U.A. Playmaker
EARTH/Warrior – Effect/8/2600/2000
You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Playmaker”. You can only Special Summon “U.A. Playmaker” once per turn this way. When another “U.A.” monster you control declares an attack: You can have this card lose exactly 800 ATK, and if you do, your attacking monster gains 800 ATK.
SECE-EN088 U.A. Blockbacker
EARTH/Warrior – Effect/7/1600/2700
You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Blockbacker”. You can only Special Summon “U.A. Blockbacker” once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.
SECE-EN089 U.A. Turnover Tactics
Quick-Play Spell Card
If you control 2 or more “U.A.” monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon “U.A.” monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 “U.A. Turnover Tactics” per turn.
Rare
SECE-EN090 Gogogo Golem – Golden Form
EARTH/Rock – Effect/4/?/1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 “Gogogo” monster, and cannot be Special Summoned by other ways. This card’s ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from attacks involving this card is halved. Once per turn, during either player’s turn, if a monster effect is activated on your opponent’s side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect.
SECE-EN091 Dododo Witch
EARTH/Warrior – Effect/4/1200/1600
When this card is Normal or Special Summoned: You can Special Summon 1 “Dododo” monster from your hand in Attack Position or face-down Defense Position, except “Dododo Witch”.
SECE-EN092 Dododo Swordsman
EARTH/Warrior – Effect/8/0/3000
While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them.
SECE-EN093 Toy Knight
EARTH/Machine – Effect/4/200/1200
Cannot be Special Summoned from the Deck. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can Special Summon 1 “Toy Knight” from your hand.
SECE-EN094 Explossum
EARTH/Beast – Effect/1/100/100
You can target 1 face-up Xyz Monster your opponent controls; equip this monster from your hand or your side of the field to that target. If a monster equipped with this card by this effect has no Xyz Materials, destroy that monster. While this card is equipped to a monster, during each of your opponent’s Standby Phases: Detach 1 Xyz Material from the equipped monster.
SECE-EN095 Swordsman of Revealing Light
LIGHT/Warrior – Effect/8/0/2400
When an opponent’s monster declares a direct attack: You can Special Summon this card from your hand, then if this card’s DEF is higher than the attacking monster’s ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
• Each turn, the first time this card would be destroyed by battle, it is not destroyed.
Ultra Rare
SECE-EN096 Doggy Diver
DARK/Warrior – Effect/4/1000/1000
If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon “Doggy Diver” once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster.
Rare
SECE-EN097 Level Lifter
Normal Spell Card
Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; their Levels become the original Level of the monster sent to the Graveyard to activate this card.
SECE-EN098 Gogogo Talisman
Continuous Spell Card
While you control 2 or more “Gogogo” monsters, you take no effect damage. Once per turn, when an attack is declared involving a “Gogogo” monster you control: You can activate this effect; that monster you control cannot be destroyed by that battle.
SECE-EN099 Soul Strike
Normal Trap Card
If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent’s monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000. You can only activate 1 “Soul Strike” per turn.
Komentari