Stiglo u prodaju: Structure Deck – Realm of the Sea Emperor i Abyss Rising booster!

Danas su u prodaju stigli novi Structure deckovi Realm of the Sea Emperor i novi boosteri Abyss Rising! Sve ih možete naći na svim kioscima Tiska i Tisak Media centrima. Popis prodajnih mjesta možete pogledati ovdje. Pogledajmo što sve donose!

Structure deck Realm of the Sea Emperor (Malo baca na Posejdona zar ne? 😉

The Realm of the Sea Emperor Structure Deck donosi nam “oceanski deck” i čini se sasvim ok za početnike, ali ima i nekoliko dobrih karata koje bi definitivno mogle naći svoje mjesto u decku! Deck sadrži 40 karata od kojih je 5 sasvim novih. 

Sadrži:
37 Common Cards,
1 Ultra Rare Card,
2 Super Rare Cards,
1 Rulebook,
1 Game Mat,
1 Dueling Guide

SDRE-EN001 Poseidra, the Atlantean Dragon
WATER/Sea Serpent – Effect/7/2800/1600
You can Tribute 3 Level 3 or lower WATER monsters: Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each.
Ultra Rare
SDRE-EN001 Poseidra, the Atlantean Dragon

SDRE-EN002 Atlantean Dragoons
WATER/Sea Serpent – Effect/4/1800/0
All face-up Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster’s effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except “Atlantean Dragoons”.
Super Rare
SDRE-EN002 Atlantean Dragoons

SDRE-EN003 Atlantean Marksman
WATER/Sea Serpent – Effect/3/1400/0
When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower “Atlantean” Sea Serpent-Type monster from your Deck, except “Atlantean Marksman”. When this card is sent to the Graveyard to activate a WATER monster’s effect: Target 1 Set card your opponent controls, destroy that target.
SDRE-EN003 Atlantean Marksman

SDRE-EN004 Atlantean Heavy Infantry
WATER/Sea Serpent – Effect/2/0/1600
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster’s effect: Target 1 face-up card your opponent controls; destroy that target.
SDRE-EN004 Atlantean Heavy Infantry

SDRE-EN005 Atlantean Pikeman
SDRE-EN006 Atlantean Attack Squad
SDRE-EN007 Lost Blue Breaker
SDRE-EN008 Armed Sea Hunter
SDRE-EN009 Spined Gillman
SDRE-EN010 Deep Sea Diva
SDRE-EN011 Mermaid Archer
SDRE-EN012 Codarus
SDRE-EN013 Warrior of Atlantis
SDRE-EN014 Abyss Soldier
SDRE-EN015 Skreech
SDRE-EN016 Snowman Eater
SDRE-EN017 Nightmare Penguin
SDRE-EN018 Penguin Soldier
SDRE-EN019 Deep Diver
SDRE-EN020 Reese the Ice Mistress
SDRE-EN021 Mother Grizzly
SDRE-EN022 Friller Rabca

SDRE-EN023 Call of the Atlanteans
Quick-Play Spell Card
Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon a monster(s) during the turn you activate this card.
Super Rare
SDRE-EN023 Call of the Atlanteans

SDRE-EN024 A Legendary Ocean
SDRE-EN025 Terraforming
SDRE-EN026 Water Hazard
SDRE-EN027 Aqua Jet
SDRE-EN028 Surface
SDRE-EN029 Moray of Greed
SDRE-EN030 Salvage
SDRE-EN031 Dark Hole
SDRE-EN032 Big Wave Small Wave
SDRE-EN033 Aegis of the Ocean Dragon Lord
SDRE-EN034 Forgotten Temple of the Deep
SDRE-EN035 Tornado Wall
SDRE-EN036 Torrential Tribute
SDRE-EN037 Spiritual Water Art – Aoi
SDRE-EN038 Gravity Bind
SDRE-EN039 Poseidon Wave

Abyss Rising booster

U Abyss Risingu naći će se “Number” karte, karte koje koriste Yuma Tsukumo, Reginald Kastle, Quinton, Vetrix i Nistro u animeu.

Ono što je novo jest “Heraldic Beast”, “Mermail” i “Duston”  archtypovi. Također ima supporta za “Abyss”, “Gagaga”, “Heroic”, “Prophecy”, “Madolche”, “Spellbook”, “Gigo”, Nimble”, “Fishborg”, “Forbidden”, “Penguin”, “Ice” i “Elemental Lord” monstere. Ono što osobito treba naglasiti je suppoer za WATER i Sea Serpent-Type monstere.  

Edicija sadrži 100 karata od kojih je:
48 Common Cards,
20 Rare Cards,
14 Super Rare Cards,
10 Ultra Rare Cards,
8 Secret Rare Cards

Ghost Rare (1)
ABYR-EN039 Number C32: Shark Drake Veiss

Secret Rare (8)
ABYR-EN020 Mermail Abyssmegalo
ABYR-EN035 Moulinglacia the Elemental Lord
ABYR-EN060 The Grand Spellbook Tower
ABYR-EN080 Retort
ABYR-EN085 Giant Soldier of Steel
ABYR-EN087 Spellbook Library of the Heliosphere
ABYR-EN098 Thunder Sea Horse
ABYR-EN099 Bahamut Shark

Ultra Rare/Ultimate Rare (10)
ABYR-EN014 Mermail Abysslinde
ABYR-EN039 Number C32: Shark Drake Veiss
ABYR-EN042 Heroic Champion – Gandiva
ABYR-EN044 Number 9: Dyson Sphere
ABYR-EN046 Mermail Abyssgaios
ABYR-EN047 Empress of Prophecy
ABYR-EN048 Queen Madolche Tiaramisu
ABYR-EN059 Spellbook of Fate
ABYR-EN072 Abyss-sphere
ABYR-EN077 That Wacky Alchemy!

Super Rare (14)
ABRY-EN000 Ignoble Knight of Black Laundsallyn
ABYR-EN040 One-Eyed Skill Gainer
ABYR-EN041 Gagaga Cowboy
ABYR-EN043 Heroic Champion – Kusanagi
ABYR-EN045 Number 8: Heraldic King Genom-Heritage
ABYR-EN053 Tannhauser Gate
ABYR-EN062 Forbidden Dress
ABYR-EN067 Bubble Bringer
ABYR-EN071 Abyss-squall
ABYR-EN074 Madolchepalooza
ABYR-EN075 Memory of an Adversary
ABYR-EN082 Red Dragon Ninja
ABYR-EN084 Abyss Dweller
ABYR-EN089 Attack the Moon!

Rare (20)
ABYR-EN001 Gagaga Caesar
ABYR-EN015 Mermail Abyssgunde
ABYR-EN017 Mermail Abyssturge
ABYR-EN018 Mermail Abysspike
ABYR-EN023 Justice of Prophecy
ABYR-EN024 Emperor of Prophecy
ABYR-EN027 Madolche Messengelato
ABYR-EN032 Shore Knight
ABYR-EN049 Snowdust Giant
ABYR-EN050 Gagagigo the Risen
ABYR-EN055 Advanced Heraldry Art
ABYR-EN058 Spellbook of Eternity
ABYR-EN064 Mind Pollutant
ABYR-EN073 Abyss-storm
ABYR-EN081 Mermail Abyssmander
ABYR-EN083 Slushy
ABYR-EN086 Noble Arms – Arfeudutyr
ABYR-EN088 Spellbook Star Hall
ABYR-EN095 Uminotaurus
ABYR-EN097 Papa Corn

Common (48)
ABYR-EN002 Bull Blader
ABYR-EN003 Achacha Chanbara
ABYR-EN004 Mogmole
ABYR-EN005 Grandram
ABYR-EN006 Tripod Fish
ABYR-EN007 Deep Sweeper
ABYR-EN008 Heroic Challenger – Extra Sword
ABYR-EN009 Heroic Challenger – Night Watchman
ABYR-EN010 Planet Pathfinder
ABYR-EN011 Solar Wind Jammer
ABYR-EN012 Heraldic Beast Aberconway
ABYR-EN013 Heraldic Beast Berners Falcon
ABYR-EN016 Mermail Abysshilde
ABYR-EN019 Mermail Abysslung
ABYR-EN021 Stoic of Prophecy
ABYR-EN022 Hermit of Prophecy
ABYR-EN025 Madolche Cruffssant
ABYR-EN026 Madolche Marmalmaide
ABYR-EN028 Abyss Warrior
ABYR-EN029 Snowman Creator
ABYR-EN030 Fishborg Planter
ABYR-EN031 Nimble Angler
ABYR-EN033 Mecha Sea Dragon Plesion
ABYR-EN034 Metallizing Parasite – Soltite
ABYR-EN036 House Duston
ABYR-EN037 Puny Penguin
ABYR-EN038 Missing Force
ABYR-EN051 One-Shot Wand
ABYR-EN052 Different Dimension Deepsea Trench
ABYR-EN054 Gravity Blaster
ABYR-EN056 Abyss-scale of the Kraken
ABYR-EN057 Lemuria, the Forgotten City
ABYR-EN061 Madolche Ticket
ABYR-EN063 Final Gesture
ABYR-EN065 The Humble Sentry
ABYR-EN066 Battle Break
ABYR-EN068 Heroic Gift
ABYR-EN069 Heroic Advance
ABYR-EN070 Xyz Xtreme!!
ABYR-EN076 Magic Deflector
ABYR-EN078 Cash Back
ABYR-EN079 Unification
ABYR-EN090 Electromagnetic Bagworm
ABYR-EN091 Rage of the Deep Sea
ABYR-EN092 Ape Magician
ABYR-EN093 Snowdust Dragon
ABYR-EN094 Snow Dragon
ABYR-EN096 Fishborg Launcher


ABRY-EN000 Ignoble Knight of Black Laundsallyn
DARK/Warrior – Effect/5/2000/800
You can send 1 face up LIGHT Normal Monster you control to the Graveyard. Special Summon this card from your hand or Graveyard. You can Tribute 1 “Noble Knight” monster; add 1 “Noble Arms” card from your Deck to your hand. You can only use this effect of “Ignoble Knight of Black Laundsallyn” once per turn. You can only control 1 face-up “Ignoble Knight of Black Laundsallyn”.
Super Rare
ABRY-EN000 Ignoble Knight of Black Laundsallyn

ABYR-EN001 Gagaga Caesar
EARTH/Warrior – Effect/3/1800/600
Cannot attack unless you control another face-up “Gagaga” monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up “Gagaga” monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
Rare
ABYR-EN001 Gagaga Caesar

ABYR-EN002 Bull Blader
EARTH/Warrior – Effect/4/1600/1200
When an attack is declared involving this card and an opponent’s monster: You can activate this effect; during this battle involving this monster, neither player takes battle damage, also destroy the opponent’s monster after damage calculation.
ABYR-EN002 Bull Blader

ABYR-EN003 Achacha Chanbara
FIRE/Warrior – Effect/3/1400/400
During either player’s turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
ABYR-EN003 Achacha Chanbara

ABYR-EN004 Mogmole
EARTH/Beast – Effect/2/800/800
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of “Mogmole” once per Duel.
ABYR-EN004 Mogmole

ABYR-EN005 Grandram
EARTH/Rock – Effect/4/0/1400
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
ABYR-EN005 Grandram

ABYR-EN006 Tripod Fish
WATER/Fish – Effect/3/300/1300
When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
ABYR-EN006 Tripod Fish

ABYR-EN007 Deep Sweeper
WATER/Fish – Effect/4/1600/1300
You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
ABYR-EN007 Deep Sweeper

ABYR-EN008 Heroic Challenger – Extra Sword
EARTH/Warrior – Effect/4/1000/1000
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
– When it is Xyz Summoned: It gains 1000 ATK.
ABYR-EN008 Heroic Challenger - Extra Sword

ABYR-EN009 Heroic Challenger – Night Watchman
EARTH/Warrior – Effect/4/1200/300
Before damage calculation, if this card attacks a Defense Position monster your opponent controls: You can destroy that monster.
ABYR-EN009 Heroic Challenger - Night Watchman

ABYR-EN010 Planet Pathfinder
EARTH/Machine – Effect/4/1000/1000
You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
ABYR-EN010 Planet Pathfinder

ABYR-EN011 Solar Wind Jammer
LIGHT/Machine – Effect/5/800/2400
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up “Solar Wind Jammer” on the field.
ABYR-EN011 Solar Wind Jammer

ABYR-EN012 Heraldic Beast Aberconway
WIND/Dragon – Effect/4/1800/900
If this card is in your Graveyard, you can activate this effect by removing from play 1 other “Heraldic Beast Aberconway” from your Graveyard. Select 1 “Heraldic Beast” Monster in your Graveyard and add it to your hand. The effect of “Heraldic Beast Aberconway” can only be used once per turn.
ABYR-EN012 Heraldic Beast Aberconway

ABYR-EN013 Heraldic Beast Berners Falcon
WIND/Winged Beast – Effect/4/1000/1600
When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
ABYR-EN013 Heraldic Beast Berners Falcon

ABYR-EN014 Mermail Abysslinde
WATER/Aqua – Effect/3/1500/1200
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 “Mermail” monster from your Deck, except “Mermail Abysslinde”. You can only use the effect of “Mermail Abysslinde” once per turn.
Ultra Rare/Ultimate Rare
ABYR-EN014

ABYR-EN015 Mermail Abyssgunde
WATER/Aqua – Effect/3/1400/800
If this card is discarded to the Graveyard: You can target 1 “Mermail” monster in your Graveyard, except “Mermail Abyssgunde”; Special Summon that target. You can only use the effect of “Mermail Abyssgunde” once per turn.
Rare
ABYR-EN015 Mermail Abyssgunde

ABYR-EN016 Mermail Abysshilde
WATER/Aqua – Effect/3/1300/400
If this card is sent to the Graveyard: You can Special Summon 1 “Mermail” monster from your hand, except “Mermail Abysshilde”. You can only use the effect of “Mermail Abysshilde” once per turn.
ABYR-EN016 Mermail Abysshilde

ABYR-EN017 Mermail Abyssturge
WATER/Fish – Effect/4/1700/1100
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of “Mermail Abyssturge” once per turn.
Rare
ABYR-EN017 Mermail Abyssturge

ABYR-EN018 Mermail Abysspike
WATER/Fish – Effect/4/1600/800
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use the effect of “Mermail Abysspike” once per turn.
Rare
ABYR-EN018 Mermail Abysspike

ABYR-EN019 Mermail Abysslung
WATER/Fish – Effect/4/1200/800
Your opponent cannot target face-up WATER monsters for attack, except this one. All WATER monsters you control gain 300 ATK.
ABYR-EN019 Mermail Abysslung

ABYR-EN020 Mermail Abyssmegalo
WATER/Sea Serpent/7/2400/1900
You can discard 2 other WATER monstes to the Graveyard, Special Summon this card from your hand. When you do: You can add 1 “Abyss-” Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
Secret Rare
ABYR-EN020

ABYR-EN021 Stoic of Prophecy
WATER/Spellcaster – Effect/1/300/200
When this card is sent to the Graveyard: Add 1 Level 3 “Prophecy” monster from your Deck to your hand.
ABYR-EN021 Stoic of Prophecy

ABYR-EN022 Hermit of Prophecy
EARTH/Spellcaster – Effect/3/1200/700
Each time a “Spellbook” Spell Card is activated, increase this card’s Level by 2 and ATK by 300.
ABYR-EN022 Hermit of Prophecy

ABYR-EN023 Justice of Prophecy
EARTH/Spellcaster – Effect/3/1600/800
During the End Phase of every turn in which you activate a “Spellbook” Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 “Spellbook” Spell Card from your Deck to your hand. You can only use the effect of “Justice of Prophecy” once per turn.
Rare
ABYR-EN023 Justice of Prophecy

ABYR-EN024 Emperor of Prophecy
DARK/Spellcaster – Effect/5/2300/2000
You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 “Spellbook” card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of “Emperor of Prophecy” once per turn. This card cannot attack during the turn you activate this effect.
Rare
ABYR-EN024 Emperor of Prophecy

ABYR-EN025 Madolche Cruffssant
EARTH/Beast – Effect/3/1500/1200
When this card in your possession is destroyed by your opponent’s card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up “Madolche” card you control, except this card; return it to the hand, and if you do, increase this card’s Level by 1 and ATK by 300.
ABYR-EN025 Madolche Cruffssant

ABYR-EN026 Madolche Marmalmaide
EARTH/Spellcaster – Effect/4/800/2000
When this card in your possession is destroyed by your opponent’s card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 “Madolche” Spell/Trap Card in your Graveyard; add that target to your hand.
ABYR-EN026 Madolche Marmalmaide

ABYR-EN027 Madolche Messengelato
EARTH/Warrior – Effect/4/1600/1000
When this card in your possession is destroyed by your opponent’s card (either by battle or by card effect) and sent to your Graveyard Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 “Madolche” Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type “Madolche” monster to activate and to resvole this effect.
Rare
ABYR-EN027 Madolche Messengelato

ABYR-EN028 Abyss Warrior
WATER/Aqua – Effect/4/1800/1300
Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player’s Graveyard; return that target to either the top or bottom of the Deck.
ABYR-EN028 Abyss Warrior

ABYR-EN029 Snowman Creator
WATER/Machine – Effect/4/1600/1000
When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if your placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls.
ABYR-EN029 Snowman Creator

ABYR-EN030 Fishborg Planter
WATER/Fish – Effect/2/200/200
Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, then, if it is a WATER monster: Special Summon this card from the Graveyard. You can only use the effect of “Fishborg Planter” once per turn.
ABYR-EN030 Fishborg Planter

ABYR-EN031 Nimble Angler
WATER/Fish – Effect/2/600/100
If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower “Nimble” monsters from your Deck, except “Nimble Angler”.
ABYR-EN031 Nimble Angler

ABYR-EN032 Shore Knight
WATER/Warrior – Effect/4/1400/1200
Once per turn, when the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the Graveyard.
Rare
ABYR-EN032 Shore Knight

ABYR-EN033 Mecha Sea Dragon Plesion
WATER/Machine – Effect/5/2300/1800
If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target.
ABYR-EN033 Mecha Sea Dragon Plesion

ABYR-EN034 Metallizing Parasite – Soltite
WATER/Aqua – Union/7/1000/500
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannto be targeted or destroyed by your opponent’s monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
ABYR-EN034 Metallizing Parasite - Soltite

ABYR-EN035 Moulinglacia the Elemental Lord
WATER/Sea Serpent – Effect/8/2800/2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent’s hand (or their entire hand, if less than 2). You can only use the effect of “Moulinglacia the Elemental Lord” once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
Secret Rare
ABYR-EN035 Moulinglacia the Elemental Lord

ABYR-EN036 House Duston
LIGHT/Fiend – Effect/1/0/1000
When this face-up card on the field is destroyed by your opponent’s card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any “Duston” monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side.
ABYR-EN036 House Duston

ABYR-EN037 Puny Penguin
WATER/Aqua – Effect/1/400/200
When this card is sent from the field to the GRaveyard after being flipped face-up: Target 1 “Penguin” monster in your Graveyard, except “Puny Penguin”; Special Summon that target in face-up Attack Position or face-down Defense Position.
ABYR-EN037 Puny Penguin

ABYR-EN038 Missing Force
DARK/Warrior – Effect/4/1500/1000
If you control no other mosnters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect.
ABYR-EN038 Missing Force

ABYR-EN039 Number C32: Shark Drake Veiss
WATER/Sea Serpent – Xyz – Effect/Rank 4/2800/2100
4 Level 4 WATER monsters
You can also Xyz Summon this card by using a “Number 32: Shark Drake” you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Material on this card.) During either player’s turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target’s ATK den DEF become 0 until the End Phase.
Ultra Rare/Ultimate Rare/Ghost Rare
ABYR-EN039 Number C32: Shark Drake Veiss ABYR-EN039 Number C32: Shark Drake Veiss

ABYR-EN040 One-Eyed Skill Gainer
LIGHT/Warrior – Xyz – Effect/Rank 4/2500/2600
3 Level 4 monsters
You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card’s name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
Super Rare
ABYR-EN040 One-Eyed Skill Gainer

ABYR-EN041 Gagaga Cowboy
EARTH/Warrior – Xyz – Effect/Rank 4 /1500/2400
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect depending on this card’s battle position.
– Attack Position: If this card attacks an opponent’s monster this turn, it gains 1000 ATK and the opponent’s monster loses 500 ATK, during the Damage Step only.
– Defense Position: Inflict 800 damage to your opponent.
Super Rare
ABYR-EN041

ABYR-EN042 Heroic Champion – Gandiva
EARTH/Warrior – Xyz – Effect/Rank 4/2100/1800
2 Level 4 Warrior-Type monsters
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent’s side of the field (except during the Damage Step). You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
Ultra Rare/Ultimate Rare
ABYR-EN042

ABYR-EN043 Heroic Champion – Kusanagi
EARTH/Warrior – Xyz – Effect/Rank 4/2500/2400
3 Level 4 Warrior-Type monsters
Once per turn, during either player’s turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if your do, destroy it, then this card gains 500 ATK.
Super Rare
ABYR-EN043

ABYR-EN044 Number 9: Dyson Sphere
LIGHT/Machine – Xyz – Effect/Rank 9/2800/3000
2 Level 9 monsters
Once per Battle Step, during your opponent’s turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials. You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
Ultra Rare/Ultimate Rare
ABYR-EN044

ABYR-EN045 Number 8: Heraldic King Genom-Heritage
LIGHT/Psychic – Xyz – Effect/Rank 4/2400/1800
2 Level 4 “Heraldic Beast” monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card’s name and original ATK become that monster’s name and current ATK, and this card’s effect becomes that monster original effect, then that monster’s ATK becomes 0 and its effects are negated. These changes last until the End Phase.
Super Rare
ABYR-EN045 Number 8: Heraldic King Genom-Heritage

ABYR-EN046 Mermail Abyssgaios
WATER/Aqua – Xyz – Effect/Rank 7/2800/1600
2 Level 7 WATER monsters
While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
Ultra Rare/Ultimate Rare
ABYR-EN046 Mermail Abyssgaios

ABYR-EN047 Empress of Prophecy
LIGHT/Spellcaster – Xyz – Effect/Rank 5/2000/1700
2 Level 5 Spellcaster-Type monsters
This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of “Spellbook” cards revealed, then return the revealed cards to the top of the Deck in any order.
Ultra Rare/Ultimate Rare
ABYR-EN047 Empress of Prophecy

ABYR-EN048 Queen Madolche Tiaramisu
EARTH/Fairy – Xyz – Effect/Rank 4/2200/2100
2 Level 4 “Madolche” monsters
Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 “Madolche” cards in your GRaveyard; shuffle those cards into the Deck, then shuffle cards your opponent controls into the Deck, up to the number of “Madolche” card returned.
Ultra Rare/Ultimate Rare
ABYR-EN048

ABYR-EN049 Snowdust Giant
WATER/Beast-Warrior – Xyz – Effect/Rank 4/2200/800
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.
Rare
ABYR-EN049 Snowdust Giant

ABYR-EN050 Gagagigo the Risen
WATER/Reptile – Xyz/Rank 4/2950/2800
3 Level 4 monsters
Rare
ABYR-EN050 Gagagigo the Risen

ABYR-EN051 One-Shot Wand
Equip Spell Card
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
ABYR-EN051 One-Shot Wand

ABYR-EN052 Different Dimension Deepsea Trench
Continuous Spell Card
When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed; Special Summon that banished monster to your side of the field.
ABYR-EN052 Different Dimension Deepsea Trench

ABYR-EN053 Tannhauser Gate
Normal Spell Card
Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters’ Levels become the combined Levels of those 2 monsters.
Super Rare
ABYR-EN053 Tannhauser Gate

ABYR-EN054 Gravity Blaster
Equip Spell Card
Equip only to a Machine-Type monster. Once per turn: You can activate this effect, it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent’ monster, that monster’s effect is negated during the Battle Phase only.
ABYR-EN054 Gravity Blaster

ABYR-EN055 Advanced Heraldry Art
Normal Spell Card
Target 2 “Heraldic Beast” monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
Rare
ABYR-EN055 Advanced Heraldry Art

ABYR-EN056 Abyss-scale of the Kraken
Equip Spell Card
Equip only to a “Mermail” monster. It gains 400 ATK. When a monster effect that was activated on your opponent’s side of the field resolves, negate that effect, then send this card to the Graveyard.
ABYR-EN056 Abyss-scale of the Kraken

ABYR-EN057 Lemuria, the Forgotten City
Field Spell Card
This card’s name is treated as “Umi”. All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.
ABYR-EN057 Lemuria, the Forgotten City

ABYR-EN058 Spellbook of Eternity
Normal Spell Card
Target 1 of your banished “Spellbook” Spell Cards except “Spellbook of Eternity”; add that target to your hand. You can only activate 1 “Spellbook of Eternity” per turn.
Rare
ABYR-EN058 Spellbook of Eternity

ABYR-EN059 Spellbook of Fate
Quick-Play Spell Card
If you control a Spellcaster-Type monster: You can banish up to 3 “Spellbook” Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card’s activation. You can only activate 1 “Spellbook of Fate” per turn.
– 1: Return 1 Set Spell/Trap Card on the field to the hand.
– 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
– 3: Banish 1 card your opponent controls.
Ultra Rare/Ultimate Rare
ABYR-EN059

ABYR-EN060 The Grand Spellbook Tower
Field Spell Card
Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 “Spellbook” Spell Card from your Graveyard to the bottom of your Deck, except “The Grand Spellbook Tower”, then draw 1 card. When this card is destroyed by your opponent’s card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of “Spellbook” Spell Cards in your Graveyard.
Secret Rare
ABYR-EN060

ABYR-EN061 Madolche Ticket
Continuous Spell Card
When a “Madolche” card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 “Madolche” monster from your Deck to your hand. If you control a face-up Fairy-Type “Madolche” monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of “Madolche Ticket” once per turn.
ABYR-EN061 Madolche Ticket

ABYR-EN062 Forbidden Dress
Quick-Play Spell Card
Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects.
Super Rare
ABYR-EN062

ABYR-EN063 Final Gesture
Normal Spell Card
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
ABYR-EN063 Final Gesture

ABYR-EN064 Mind Pollutant
Normal Spell Card
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
Rare
ABYR-EN064 Mind Pollutant

ABYR-EN065 The Humble Sentry
Normal Spell Card
Reveal your hand, choose 1 card, and shuffle it into the Deck.
ABYR-EN065 The Humble Sentry

ABYR-EN066 Battle Break
Normal Trap Card
When an opponent’s monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card’s effect, otherwise destroy the attacking monster, then end the Battle Phase.
ABYR-EN066 Battle Break

ABYR-EN067 Bubble Bringer
Continuous Trap Card
Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon this targets. Their effects are negated.
Super Rare
ABYR-EN067 Bubble Bringer

ABYR-EN068 Heroic Gift
Normal Trap Card
If your opponent’s Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 “Heroic Gift” per turn.
ABYR-EN068 Heroic Gift

ABYR-EN069 Heroic Advance
Normal Trap Card
When a face-up “Heroic” monster you control is targeted for an attack: Target another face-up Level 4 or lower “Heroic” monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
ABYR-EN069 Heroic Advance

ABYR-EN070 Xyz Xtreme!!
Normal Trap Card
When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Ponts; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster’s, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monster’s ATK’s. If the opponent doesn’t reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster.
ABYR-EN070 Xyz Xtreme!!

ABYR-EN071 Abyss-squall
Normal Trap Card
Target 3 “Mermail” monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
Super Rare
ABYR-EN071 Abyss-squall

ABYR-EN072 Abyss-sphere
Continuous Trap Card
Special Summon 1 “Mermail” monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent’s next End Phase after activation.
Ultra Rare/Ultimate Rare
ABYR-EN072

ABYR-EN073 Abyss-storm
Normal Trap Card
Send 1 face-up “Umi” you control to the Graveyard; send all Spell and Trap cards on the field to the Graveyard.
Rare
ABYR-EN073 Abyss-storm

ABYR-EN074 Madolchepalooza
Normal Trap Card
Special Summon any number of “Madolche” monster from your hand, but shuffle them into the Deck during the End Phase.
Super Rare
ABYR-EN074 Madolchepalooza

ABYR-EN075 Memory of an Adversary
Normal Trap Card
When an opponent’s monster declares an attack: You take damage equal to the attacking monster’s ATK, and if you do, banish that monster. During the End Phase of your opponent’s next turn, Special Summon that monster to your side of the field.
Super Rare
ABYR-EN075

ABYR-EN076 Magic Deflector
Normal Trap Card
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
ABYR-EN076 Magic Deflector

ABYR-EN077 That Wacky Alchemy!
Normal Trap Card
If a face-up Spell Card(s) in your opponent’s Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target.
Ultra Rare/Ultimate Rare
ABYR-EN077 That Wacky Alchemy!

ABYR-EN078 Cash Back
Counter Trap Card
When your opponent activates a Spell/Trap Card or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
ABYR-EN078 Cash Back

ABYR-EN079 Unification
Continuous Trap Card
Once per turn, during each player’s Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard.
ABYR-EN079 Unification

ABYR-EN080 Retort
Counter Trap Card
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then your can add 1 card with that name from your Graveyard to your hand.
Secret Rare
ABYR-EN080

ABYR-EN081 Mermail Abyssmander
WATER/Fish – Effect/4/100/2000
You can banish this card from your Graveyard to activate 1 of these effects.
• Increase the Level of all “Mermail” monsters you currently control by 1.
• Increase the Level of all “Mermail” monsters you currently control by 2.
Rare
ABYR-EN081 Mermail Abyssmander

ABYR-EN082 Red Dragon Ninja
FIRE/Winged Beast – Effect/6/2400/1200
When this card is Summoned: You can banish 1 “Ninja” or “Ninjitsu Art” from your Graveyard to target 1 Set card your opponent controls, reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect’s activation. You can only use the effect of “Red Dragon Ninja” once per turn.
Super Rare
ABYR-EN082

ABYR-EN083 Slushy
WATER/Aqua – Effect/2/0/0
When this card is Normal Summoned: You can send 1 “Slushy” from your Deck to the Graveyard. If you have 3 copies of “Slushy” total either banished and/or in your Graveyard (beforehand): You can banish this card from your Graveyard to target 1 Level 5 or higher Sea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of “Slushy” once per turn.
Rare
ABYR-EN083 Slushy

ABYR-EN084 Abyss Dweller
WATER/Sea Serpent – Xyz – Effect/Rank 4/1700/1400
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, any card effects that activate in your opponent’s Graveyard cannot be activated this turn.
Super Rare
ABYR-EN084

ABYR-EN085 Giant Soldier of Steel
EARTH/Rock – Xyz – Effect/Rank 3/1300/2000
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters’ effects. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent’s card effects this turn.
Secret Rare
ABYR-EN085

ABYR-EN086 Noble Arms – Arfeudutyr
Equip Spell Card
You can only control 1 face-up “Noble Arms – Arfeudutyr”. Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type “Noble Knight” monster you control; equip this card to that target. You can only use this effect of “Noble Arms – Arfeudutyr” once per turn.
Rare
ABYR-EN086

ABYR-EN087 Spellbook Library of the Heliosphere
Normal Spell Card
If you have 3 or more “Spellbook” Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck; add any revealed “Spellbook” Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 “Spellbook Library of the Heliosphere” per turn. You cannot activate any Spell Cards the turn you activate this card, except “Spellbook” Spell Cards.
Secret Rare
ABYR-EN087

ABYR-EN088 Spellbook Star Hall
Continuous Spell Card
Each time a “Spellbook” Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counter(s) that were on this card.
Rare
ABYR-EN088

ABYR-EN089 Attack the Moon!
Continuous Spell Card
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
Super Rare
ABYR-EN089 Attack the Moon!

ABYR-EN090 Electromagnetic Bagworm
LIGHT/Insect – Effect/3/200/1400
FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
ABYR-EN090 Electromagnetic Bagworm

ABYR-EN091 Rage of the Deep Sea
WATER/Fish – Effect/5/0/0
This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
ABYR-EN091 Rage of the Deep Sea

ABYR-EN092 Ape Magician
DARK/Beast – Effect/3/800/1200
Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
ABYR-EN092 Ape Magician

ABYR-EN093 Snowdust Dragon
WATER/Dragon – Effect/8/2800/1800
You can Special Summon this card (from your hand) by removing 4 Ice Counter from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions.
ABYR-EN093 Snowdust Dragon

ABYR-EN094 Snow Dragon
WATER/Dragon – Effect/4/1400/900
When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
ABYR-EN094 Snow Dragon

ABYR-EN095 Uminotaurus
WATER/Aqua – Effect/4/1700/1000
If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Rare
ABYR-EN095 Uminotaurus

ABYR-EN096 Fishborg Launcher
WATER/Fish – Tuner – Effect/1/200/100
{If all monster other than Fishborg Launcher in your Graveyard are WATER, you can activate this effect during your Main Phase. Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play. If this card is used as Synchro Material, it can only be used for the Synchro Summon of a WATER monster. The effect of “Fishborg Launcher” can only be used once per turn.}
ABYR-EN096 Fishborg Launcher

ABYR-EN097 Papa Corn
EARTH/Plant – Effect/4/1200/800
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
ABYR-EN097

ABYR-EN098 Thunder Sea Horse
LIGHT/Thunder – Effect/4/1600/1200
You can discard this card; add 2 Level 4 LIGHT Thunder-Type monster of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of “Thunder Sea Horse” once per turn. You cannot Special Summon during the turn you activate this effect.
Secret Rare
ABYR-EN098

ABYR-EN099 Bahamut Shark
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. this card cannot attack for the rest of this turn.
Secret Rare
ABYR-EN099 Bahamut Shark

100-card complete set: 48 Common Cards, 20 Rare Cards, 14 Super Rare Cards, 10 Ultra Rare Cards, 8 Secret Rare Cards<br />

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