T.G. – Close

T.G. - Close

When your opponent activates a Spell/Trap Card, or monster effect, and you control a Machine “T.G.” monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) becomes banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 “T.G. – Close” effect per turn, and only once that turn.

CARD TYPE
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Trap
CATEGORY
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Counter