[TDIL] Block Dragon, Tramid support i još puno toga

Otkriveno je mnoštvo novih karata iz seta The Dark Illusion, među kojima su i ostale karte za novi Tramid arhetip. Uz to, tu su još i nove Performapal karte, nova nadogradnja MST-a, novi D/D inspiriran Nikolom Teslom te mnoštvo drugih karata!

Block Dragon
Level 8 EARTH Rock-Type {Special Summon} Effect Monster
ATK 2500
DEF 3000
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways.
(1) Rock-Type monsters you control cannot be destroyed, except by battle.
(2) If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand whose total Levels equal 8. You can only use this effect of “Block Dragon” once per turn.

Tramid Dancer
Level 3 EARTH Rock-Type Effect Monster
ATK 600
DEF 1900
(1) Once per turn: You can target 1 “Tramid” card in your Graveyard; shuffle it into the Deck, and if you do, Rock-Type monsters you currently control gain 500 ATK and DEF.
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card with a different name from your Deck (this is a Quick Effect).

Tramid Fortress
Field Spell Card
The (3) effect of “Tramid Fortress” can only be used once per turn.
(1) Rock-Type monsters on the field gain 500 DEF.
(2) “Tramid” monsters on the field cannot be destroyed by card effects.
(3) If this face-up card in the Field Zone is sent to the Graveyard, you can target 1 “Tramid” monster in your Graveyard; add it to your hand.

Tramid Pulse
Continuous Trap Card[永続罠]
(1) Once per turn: you can banish a total of 2 Rock-Type monsters and/or Field Spell Cards from your Graveyard, then activate 1 of these effects.
● Target 1 face-up card on the field, except this card; destroy it.
● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position.
● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.

Fairy Tail – Shirayuki
Level 4 LIGHT Spellcaster-Type Effect Monster
ATK 1850
DEF 1000
(1) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
(2) During either player’s turn, if this card is in your Graveyard: You can banish a total of 7 cards from your hand, field, and/or Graveyard (except this card); Special Summon this card from your Graveyard.
This card is based on Snow White of the classic fairy tale.

Totem Five
Level 3 FIRE Rock-Type Effect Monster
ATK 500
DEF 200
(1) If you Special Summoned 5 monsters at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each destroyed.

Red Gardna
Level 4 FIRE Fiend-Type Effect Monster
ATK 0
DEF 2000
(1) When your opponent activates a card or effect while you control a “Red Dragon Archfiend” monster: You can send this card from your hand to the Graveyard; during this turn, monsters you control cannot be destroyed by your opponent’s card effects.

Performapal Barrier Balloon Baku
Level 5 EARTH Beast-Type Effect Monster
ATK 1000
DEF 2000
The {{(2)}} effect of “Performapal Barrier Balloon Baku” only be used once per turn.
(1) During damage calculations when a monster you control battles an opponent’s monster: You can discard this card; you take no damage from that battle.
(2) When/If your opponent’s monster attacks you directly while this card is in your Graveyard: You can discard 1 “Performapal” monster; Special Summon this card from your Graveyard.

Performapal Extra Shooter
Level 3 DARK Spellcaster-Type Pendulum Effect Monster
ATK 800
DEF 1000
Scale: 3
Pendulum Effect:
The Pendulum Effect of “Performapal Extra Shooter” can only be used once per turn, and during the turn this effect is activated, you cannot Pendulum Summon.
(1) Inflict 300 damage to your opponent for every face-up Pendulum Monster in your Extra Deck.
Monster Effect:
(1) Once per turn: You can banish 1 monster from your Extra Deck, then target 1 card in either player’s Pendulum Zone; destroy that card, then inflict 300 damage to your opponent.

Performapal Gongcat
Level 1 EARTH Beast-Type Pendulum Effect Monster
ATK 100
DEF 100
Scale: 2
Pendulum Effect:
(1) Once per turn, when an opponent’s monster declares a direct attack: You can activate this effect; you take no battle damage from that attack.
Monster Effect:
(1) Once per turn, when your monster attacks or is attacked by an opponent’s monster: You can activate this effect; you take no battle damage from that attack.

D/D Savant Nikola
Level 6 DARK Fiend-Type Pendulum Effect Monster
ATK 2000
DEF 2000
Scale: 8
Pendulum Effect:
(1) You cannot Pendulum Summon monsters, except “D/D” monsters. This effect cannot be negated.
(2) Once per turn: You can discard 1 “D/D/D” monster from your hand, then target 1 Level 6 or lower “D/D” monster you control; that monster gains 2000 ATK and DEF until the end of the turn.
Monster Effect:
The Monster Effect of “D/D Savant Nikola” can only be used once per turn.
(1) If this card in a Pendulum Zone is destroyed: You can target 1 “D/D/D” monster you control; return that monster to your hand, then place up to 2 “D/D” Pendulum monsters from your Extra Deck and place them into your Pendulum Zones. The Pendulum Effects of those cards cannot be activated this turn.

Assault Blackwing – Sayo the Rainshroud
Level 2 DARK Winged Beast-Type Synchro Effect Monster
ATK 800
DEF 100
Materials: 1 Tuner + 1 non-Tuner monsters
(1) If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field.
(2) Up to twice per turn, this card cannot be destroyed by battle.

Cosmic Cyclone
Quick-Play Spell Card
(1) Pay 1000 Lp, then target 1 Spell/Trap Card on the field; banish it.

Frightfur Sanctuary
Continuous Spell Card
Activate this card by discarding 1 card and sending 2 “Frightfur” monsters from your Extra Deck to the Graveyard.
(1) All Fusion Monsters you control are treated as “Frightfur” monsters.
(2) If this card is sent to the Graveyard: You can target 1 “Frightfur” Fusion Monster in your Graveyard; return it to the Extra Deck.

Metamor Formation
Field Spell Card
(1) “Metalphosis” monsters you control gain 300 ATK and DEF.
(2) While you have a “Metalphosis” card in your Pendulum Zone, non-Effect “Metalphosis” monsters you control are unaffected by your opponent’s card effects.

Joining Forces
Normal Trap Card
Monsters you control cannot attack your opponent directly during the turn this card is activated.
(1) Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF become equal to the ATK and DEF of the monster discarded to activate this card, until the end of this turn.

Endless Trap Hole
Normal Trap Card
(1) When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Examination
Normal Trap Card
(1) When an opponent’s monster declares an attack: Look at your opponent’s hand, and if there is a Monster Card in their hand, negate that attack, then discard 1 Monster Card from their hand.

Metalphosis Counter
Normal Trap Card
(1) If a card you control is destroyed (by battle or by card effect): Special Summon 1 “Metalphosis” monster from your Deck.
(2) Banish this card from your Graveyard; add 1 face-up “Metalphosis” Pendulum Monster from your Extra Deck to your hand. This effect cannot be activated the turn this card is sent to the Graveyard.

Fusion Doom Waltz
Normal Trap Card
(1) Target 1 “Frightfur” Fusion Monster you control and 1 Fusion Monster the opponent controls; destroy all Special Summoned monsters on the field other than the targeted monsters, then a player whose monsters were destroyed by this effect takes damage equal to the sum of the ATK of the targeted monsters.

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