Spoiler: Duelist Alliance

Stigli su. Pendulum monsteri i službeno stižu u novom Duelist Alliance boosteru. Na svojim ste turnirima mogli vidjeti sneak peak onoga što nova edicija donosi, a od sada DUEA boostere možete kupiti u trgovinama poput Carte Magice. Ono ono što je bitno, jest ono što sadrži. 

Tako je ovo prva edicija s kojom započinje era Pendulum monstera i pendulum summona o kojima smo pisali. S njima predstavlja karte iz najnovijeg Yugioh serijala koje koriste Yuya SakakiYuzu HiragiNoboru Gongenzaka i Strong Ishijima te Girag.

Sadrži  “Artifact“, “Archfiend“, “Batteryman“, “Battleguard“, “Number” i “The Agent” archtypove te “Djinn of Rituals“, “Monarch” i “Wight” karte. + posebno za TCG dolaze i “Fishborg“, “Gaia Knight” i “Lightsworn” karte.

Ono što je kompletno novo su “Melodious“, “Performapal“, “Shaddoll“, “Superheavy Samurai“, “tellarknight” i “Yang Zing” archtypove i karte. Ponovo, posebno za TCG dolaze i “Burning Abyss” te “U.A.” (Ultra Athlete) archtypovi.

Ono što je posebno novo jer se nije mijenjalo godinama je novi monster type: Wyrm. To je type koji je sličan zmajevima, ali više kada govorimo o nečem mističnom i spiritualnom kod zmajeva. Ne možemo vam ni mi puno reći o tome trenutno. 🙂 Dakle, uz warrior type monstere, dragon, aqua, reptile, spellcaster, rock i ostale, sada imamo i Wyrm.

 

Ghost Rare (1) 
DUEA-EN053 Stellarknight Delteros

Secret Rare (8)
DUEA-EN004 Odd-Eyes Pendulum Dragon
DUEA-EN041 Raiza the Mega Monarch
DUEA-EN051 Baxia, Brightness of the Yang Zing
DUEA-EN053 Stellarknight Delteros
DUEA-EN061 Yang Zing Path
DUEA-EN065 Magical Spring
DUEA-EN079 Time-Space Trap Hole
DUEA-EN085 Dante, Traveler of the Burning Abyss

Ultimate Rare (5)
DUEA-EN004 Odd-Eyes Pendulum Dragon
DUEA-EN049 El Shaddoll Construct
DUEA-EN050 Saffira, Queen of Dragons
DUEA-EN051 Baxia, Brightness of the Yang Zing
DUEA-EN053 Stellarknight Delteros

Ultra Rare (10)
DUEA-EN018 Satellarknight Deneb
DUEA-EN032 Chiwen, Light of the Yang Zing
DUEA-EN048 El Shaddoll Winda
DUEA-EN049 El Shaddoll Construct
DUEA-EN050 Saffira, Queen of Dragons
DUEA-EN071 Stellarnova Alpha
DUEA-EN072 Sinister Shadow Games
DUEA-EN074 Yang Zing Creation
DUEA-EN081 Doomstar Magician
DUEA-EN095 Felis, Lightsworn Archer

Super Rare (14)
DUEA-EN000 Dragon Horn Hunter
DUEA-EN002 Foucault’s Cannon
DUEA-EN021 Satellarknight Alsahm
DUEA-EN028 Suanni, Fire of the Yang Zing
DUEA-EN029 Bi’an, Earth of the Yang Zing
DUEA-EN030 Bixi, Water of the Yang Zing
DUEA-EN031 Pulao, Wind of the Yang Zing
DUEA-EN043 Hypnosister
DUEA-EN052 Samsara, Dragon of Rebirth
DUEA-EN054 Castel, the Skyblaster Musketeer
DUEA-EN059 Shaddoll Fusion
DUEA-EN073 Shaddoll Core
DUEA-EN078 Pendulum Back
DUEA-EN086 The Traveler and the Burning Abyss

Rare (20)
DUEA-EN001 Flash Knight
DUEA-EN006 Performapal Whip Snake
DUEA-EN009 Performapal Kaleidoscorp
DUEA-EN010 Performapal Turn Toad
DUEA-EN013 Superheavy Samurai Big Benkei
DUEA-EN016 Mozarta the Melodious Maestra
DUEA-EN019 Satellarknight Altair
DUEA-EN023 Shaddoll Falco
DUEA-EN026 Shaddoll Dragon
DUEA-EN027 Shaddoll Beast
DUEA-EN040 Breaker the Dark Magical Warrior
DUEA-EN042 Dogu
DUEA-EN058 Satellarknight Skybridge
DUEA-EN077 Face-Off
DUEA-EN082 Scarm, Malebranche of the Burning Abyss
DUEA-EN083 Graff, Malebranche of the Burning Abyss
DUEA-EN084 Cir, Malebranche of the Burning Abyss
DUEA-EN087 U.A. Mighty Slugger
DUEA-EN088 U.A. Perfect Ace
DUEA-EN097 Panzer Dragon

Common (48)
DUEA-EN003 Metaphys Armed Dragon
DUEA-EN005 Performapal Skeeter Skimmer
DUEA-EN007 Performapal Sword Fish
DUEA-EN008 Performapal Hip Hippo
DUEA-EN011 Superheavy Samurai Blue Brawler
DUEA-EN012 Superheavy Samurai Swordsman
DUEA-EN014 Aria the Melodious Diva
DUEA-EN015 Sonata the Melodious Diva
DUEA-EN017 Battleguard King
DUEA-EN020 Satellarknight Vega
DUEA-EN022 Satellarknight Unukalhai
DUEA-EN024 Shaddoll Hedgehog
DUEA-EN025 Shaddoll Squamata
DUEA-EN033 Artifact Chakram
DUEA-EN034 Artifact Lancea
DUEA-EN035 Nefarious Archfiend Eater of Nefariousness
DUEA-EN036 The Agent of Entropy – Uranus
DUEA-EN037 Djinn Demolisher of Rituals
DUEA-EN038 Batteryman 9-Volt
DUEA-EN039 Resonance Insect
DUEA-EN044 Re-Cover
DUEA-EN045 Deskbot 001
DUEA-EN046 Spy-C-Spy
DUEA-EN047 Wightprince
DUEA-EN055 Hippo Carnival
DUEA-EN056 Feast of the Wild – LV5
DUEA-EN057 Stellarknight Alpha
DUEA-EN060 Curse of the Shadow Prison
DUEA-EN062 Yang Zing Prana
DUEA-EN063 Hymn of Light
DUEA-EN064 Dracocension
DUEA-EN066 The Monarchs Stormforth
DUEA-EN067 Pop-Up
DUEA-EN068 Battleguard Rage
DUEA-EN069 Battleguard Howling
DUEA-EN070 Stellarnova Wave
DUEA-EN075 Yang Zing Unleashed
DUEA-EN076 Chain Dispel
DUEA-EN080 That Six
DUEA-EN089 U.A. Stadium
DUEA-EN090 Gaia, the Polar Knight
DUEA-EN091 Gaia, the Mid-Knight Sun
DUEA-EN092 Chaos Seed
DUEA-EN093 Exchange of Night and Day
DUEA-EN094 Number 58: Burner Visor
DUEA-EN096 Fishborg Doctor
DUEA-EN098 Cloudcastle
DUEA-EN099 Pilgrim Reaper


DUEA-EN000 Dragon Horn Hunter
DARK/Warrior – Pendulum/6/2300/1000
The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
Pendulum Scale 3
All Normal Monsters gain 200 ATK. You take no Battle Damage from battles involving Normal Monsters you control.
Super Rare
DUEA-EN000 Dragon Horn Hunter

DUEA-EN001 Flash Knight
LIGHT/Warrior – Pendulum/4/1800/600
The power of the pendulum flashes forth from this shining knight.
Pendulum Scale 7
Rare
DUEA-EN001

DUEA-EN002 Foucault’s Cannon
DARK/Spellcaster – Pendulum/5/2200/1200
A mechanized life form, roving through space-time. But the mysterious thing is that its memory i… m…stly gone. W…at is t…e reason? D….. refuse t… b…. interfered w…h?
Pendulum Scale 2
During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
Super Rare
DUEA-EN002

DUEA-EN003 Metaphys Armed Dragon
LIGHT/Wyrm/7/2800/1000
Usually visible despite its phantom existence.
DUEA-EN003 Metaphys Armed Dragon

DUEA-EN004 Odd-Eyes Pendulum Dragon
DARK/Dragon – Pendulum – Effect/7/2500/2000
If this card battles an opponent’s monster, any battle damage this card inflicts to your opponent is doubled.
Pendulum Scale 4
You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of “Odd-Eyes Pendulum Dragon” once per turn.
Secret Rare/Ultimate Rare
DUEA-EN004 Odd-Eyes Pendulum Dragon DUEA-EN004 Odd-Eyes Pendulum Dragon

DUEA-EN005 Performapal Skeeter Skimmer
WATER/Insect – Effect/4/500/1600
When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
DUEA-EN005 Performapal Skeeter Skimmer

DUEA-EN006 Performapal Whip Snake
EARTH/Reptile – Effect/4/1700/900
Once per turn, during either player’s Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
Rare
DUEA-EN006 Performapal Whip Snake

DUEA-EN007 Performapal Sword Fish
WATER/Fish – Effect/2/600/600
If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
DUEA-EN007 Performapal Sword Fish

DUEA-EN008 Performapal Hip Hippo
EARTH/Beast – Effect/3/800/800
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
DUEA-EN008 Performapal Hip Hippo

DUEA-EN009 Performapal Kaleidoscorp
LIGHT/Insect – Pendulum – Effect/6/100/2300
Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.
Pendulum Scale 4
All LIGHT monsters you control gain 300 ATK.
Rare
DUEA-EN009 Performapal Kaleidoscorp

DUEA-EN010 Performapal Turn Toad
WATER/Aqua – Pendulum – Effect/2/0/800
Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
Pendulum Scale 3
Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
Rare
DUEA-EN010

DUEA-EN011 Superheavy Samurai Blue Brawler
Earth/Machine – Effect/4/0/2000
When this card is Normal Summoned: You can change its battle position. Cannot be destroyed by battle.
DUEA-EN011 Superheavy Samurai Blue Brawler

DUEA-EN012 Superheavy Samurai Swordsman
EARTH/Machine – Effect/3/1500/1800
When this card is Normal summoned or Special Summoned: You can change its battle position. If a “Superheavy Samurai” monster you control battles an opponent’s monster, after damage calculation: The opponent’s monster’s ATK and DEF become 0.
DUEA-EN012 Superheavy Samurai Swordsman

DUEA-EN013 Superheavy Samurai Big Benkei
EARTH/Machine – Effect/8/1000/3500
When this card is Normal or Special Summoned: You can change its battle position. “Superheavy Samurai” monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
Rare
DUEA-EN013 Superheavy Samurai Big Benkei

DUEA-EN014 Aria the Melodious Diva
LIGHT/Fairy – Effect/4/1600/1200
While this Special Summoned card is on the field, “Melodious” monsters you control cannot be targeted by card effect, or be destroyed by battle.
DUEA-EN014 Aria the Melodious Diva

DUEA-EN015 Sonata the Melodious Diva
LIGHT/Fairy – Effect/3/1200/1000
If you control a “Melodious” monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
DUEA-EN015 Sonata the Melodious Diva

DUEA-EN016 Mozarta the Melodious Maestra
LIGHT/Fairy – Effect/8/2600/2000
Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
Rare
DUEA-EN016 Mozarta the Melodious Maestra

DUEA-EN017 Battleguard King
EARTH/Warrior – Effect/8/3000/1100
Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
DUEA-EN017 Battleguard King

DUEA-EN018 Satellarknight Deneb
LIGHT/Warrior – Effect/4/1500/1000
If this card is Summoned: You can add 1 “tellarknight” monster from your Deck to your hand, except “Satellarknight Deneb”. You can only use this effect of “Satellarknight Deneb” once per turn.
Ultra Rare
DUEA-EN018 Satellarknight Deneb

DUEA-EN019 Satellarknight Altair
LIGHT/Warrior – Effect/4/1700/1300
If this card is Summoned: You can target 1 “tellarknight” monster in your Graveyard, except “Satellarknight Altair”; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except “tellarknight” monsters. You can only use this effect of “Satellarknight Altair” once per turn.
Rare
DUEA-EN019 Satellarknight Altair

DUEA-EN020 Satellarknight Vega
LIGHT/Warrior – Effect/4/1200/1600
If this card is Summoned: You can Special Summon 1 “tellarknight” monster from your hand, except “Satellarknight Vega”. You can only use this effect of “Satellarknight Vega” once per turn.
DUEA-EN020 Satellarknight Vega

DUEA-EN021 Satellarknight Alsahm
LIGHT/Warrior – Effect/4/1400/1800
If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of “Satellarknight Alsahm” once per turn.
Super Rare
DUEA-EN021 Satellarknight Alsahm

DUEA-EN022 Satellarknight Unukalhai
LIGHT/Warrior – Effect/4/1800/1000
If this card is Summoned: You can send 1 “tellarknight” card from your Deck to the Graveyard, except “Satellarknight Unukalhai”. You can only use this effect of “Satellarknight Unukalhai” once per turn.
DUEA-EN022 Satellarknight Unukalhai

DUEA-EN023 Shaddoll Falco
DARK/Spellcaster – Flip – Tuner – Effect/2/600/1400
FLIP: You can target 1 “Shaddoll” monster in your Graveyard, except “Shaddoll Falco”; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 “Shaddoll Falco” effect per turn, and only once that turn.
Rare
DUEA-EN023 Shaddoll Falco

DUEA-EN024 Shaddoll Hedgehog
DARK/Spellcaster – Flip – Effect/3/800/200
FLIP: You can add 1 “Shaddoll” Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 “Shaddoll” monster from your Deck to your hand, except “Shaddoll Hedgehog”. You can only use 1 “Shaddoll Hedgehog” effect per turn, and only once that turn.
DUEA-EN024 Shaddoll Hedgehog

DUEA-EN025 Shaddoll Squamata
DARK/Spellcaster – Flip – Effect/4/1800/1000
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 “Shaddoll” card from your Deck to the Graveyard, except “Shaddoll Squamata”. You can only use 1 “Shaddoll Squamata” effect per turn, and only once that turn.
DUEA-EN025 Shaddoll Squamata

DUEA-EN026 Shaddoll Dragon
DARK/Spellcaster – Flip – Effect/4/1900/0
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 “Shaddoll Dragon” effect per turn, and only once that turn.
Rare
DUEA-EN026 Shaddoll Dragon

DUEA-EN027 Shaddoll Beast
DARK/Spellcaster – Flip – Effect/5/2200/1700
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 “Shaddoll Beast” effect per turn, and only once that turn.
Rare
DUEA-EN027 Shaddoll Beast

DUEA-EN028 Suanni, Fire of the Yang Zing
FIRE/Wyrm – Effect/4/1900/0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck in Defense Position, except “Suanni, Fire of the Yang Zing”. you can only use this effect of “Suanni, Fire of the Yang Zing” once per turn. Once per turn, during your opponent’s Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only “Yang Zing” monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
Super Rare
DUEA-EN028 Suanni, Fire of the Yang Zing

DUEA-EN029 Bi’an, Earth of the Yang Zing
EARTH/Wyrm – Effect/3/1600/0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck in Defense Position, except “Bi’an, Earth of the Yang Zing”. you can only use this effect of “Bi’an, Earth of the Yang Zing” once per turn. Once per turn, during your opponent’s Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only “Yang Zing” monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
Super Rare
DUEA-EN029 Bi’an, Earth of the Yang Zing

DUEA-EN030 Bixi, Water of the Yang Zing
WATER/Wyrm – Effect/2/0/2000
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck in Attack Position, except “Bixi, Water of the Yang Zing”. You can only use this effect of “Bixi, Water of the Yang Zing” once per turn. Once per turn, during your opponent’s Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster; using only “Yang Zing” monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
Super Rare
DUEA-EN030 Bixi, Water of the Yang Zing

DUEA-EN031 Pulao, Wind of the Yang Zing
WIND/Wyrm – Effect/1/0/1800
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck in Attack Position, except “Pulao, Wind of the Yang Zing”. You can only use this effect of “Pulao, Wind of the Yang Zing” once per turn. Once per turn, during your opponent’s Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster; using only “Yang Zing” monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
Super Rare
DUEA-EN031

DUEA-EN032 Chiwen, Light of the Yang Zing
LIGHT/Wyrm – Tuner/1/0/0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 “Yang Zing” monster from your Deck, except “Chiwen, Light of the Yang Zing”. When a “Yang Zing” monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 “Chiwen, Light of the Yang Zing” effect per turn, and only once that turn.
Ultra Rare
DUEA-EN032 Chiwen, Light of the Yang Zing

DUEA-EN033 Artifact Chakram
LIGHT/Fairy – Effect/5/1900/2000
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player’s turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
DUEA-EN033 Artifact Chakram

DUEA-EN034 Artifact Lancea
LIGHT/Fairy – Effect/5/1700/2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent’s turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
DUEA-EN034 Artifact Lancea

DUEA-EN035 Nefarious Archfiend Eater of Nefariousness
EARTH/Beast – Effect/4/1500/200
You can only control 1 “Nefarious Archfiend Eater of Nefariousness”. If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent’s End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
DUEA-EN035 Nefarious Archfiend Eater of Nefariousness

DUEA-EN036 The Agent of Entropy – Uranus
DARK/Fairy – Tuner/5/2200/1200
If “The Sanctuary in the Sky” is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 “The Agent” monster from your Deck to the Graveyard, and if you do, this card’s Level becomes the Level of the monster sent to the Graveyard by this effect.
DUEA-EN036 The Agent of Entropy - Uranus

DUEA-EN037 Djinn Demolisher of Rituals
DARK/Fiend – Effect/3/1500/600
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.
DUEA-EN037 Djinn Demolisher of Rituals

DUEA-EN038 Batteryman 9-Volt
LIGHT/Thunder – Effect/4/1000/1000
When this card is Summoned: You can add 1 “Batteryman” monster from your Deck to your hand, and if you do, this card’s ATK and DEF become double its original ATK and DEF. You can only use this effect of “Batteryman 9-Volt” once per turn. During your End Phase: Destroy this card.
DUEA-EN038 Batteryman 9-Volt

DUEA-EN039 Resonance Insect
EARTH/Insect – Effect/4/1000/700
If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except “Resonance Insect”.
DUEA-EN039 Resonance Insect

DUEA-EN040 Breaker the Dark Magical Warrior
DARK/Spellcaster – Effect/6/1600/1000
If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy it. You can only use this effect of “Breaker the Dark Magical Warrior” once per turn.
Rare
DUEA-EN040 Breaker the Dark Magical Warrior

DUEA-EN041 Raiza the Mega Monarch
WIND/Winged Beast – Effect/8/2800/1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player’s GRaveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.
Secret Rare
DUEA-EN041 Raiza the Mega Monarch

DUEA-EN042 Dogu
EARTH/Rock – Effect/4/1900/0
During the End Phase, if this card is in the Graveyard because it was sent there by an opponent’s card effect this turn while in our possession: You can add, from your Deck to your hand, 1 monster with a different Level from the monsters you control and the monsters in your Graveyard. You can only use this effect of “Dogu” once per turn.
Rare
DUEA-EN042 Dogu

DUEA-EN043 Hypnosister
WIND/Psychic – Effect/4/1300/1400
This card gains effects based on the total number of cards in both player’s Pendulum Zones.
• 1 or more: This card gains 800 ATK and DEF.
• 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
• 3 or more: Monsters your opponent controls must attack this card, if able.
• 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
Super Rare
DUEA-EN043 Hypnosister

DUEA-EN044 Re-Cover
EARTH/Psychic – Tuner/1/700/300
If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of “Re-Cover” once per turn.
DUEA-EN044 Re-Cover

DUEA-EN045 Deskbot 001
EARTH/Machine – Tuner/1/500/500
This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
DUEA-EN045 Deskbot 001

DUEA-EN046 Spy-C-Spy
FIRE/Warrior – Effect/3/1200/1300
If this card is Normal Summoned: Look at 1 random card in your opponent’s Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster’s ATK.
DUEA-EN046 Spy-C-Spy

DUEA-EN047 Wightprince
DARK/Zombie – Effect/1/0/0
If this card is sent to the Graveyard: You can send 1″Skull Servant” and 1 “The Lady in Wight” from your hand and/or Deck to the Graveyard. You can banish 2 “Skull Servants” and this card from your Graveyard; Special Summon 1 “King of the Skull Servants” from your Deck. This card’s name becomes “Skull Servant” while it is in the Graveyard.
DUEA-EN047 Wightprince

DUEA-EN048 El Shaddoll Winda
DARK/Spellcaster – Fusion – Effect/5/2200/800
1 “Shaddoll” monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent’s card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add it to your hand.
Ultra Rare
DUEA-EN048

DUEA-EN049 El Shaddoll Construct
LIGHT/Fairy – Fusion – Effect/8/2800/2500
1 “Shaddoll” monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 “Shaddoll” card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard; add it to your hand.
Ultra Rare/Ultimate Rare
DUEA-EN049 El Shaddoll Construct DUEA-EN049 El Shaddoll Construct

DUEA-EN050 Saffira, Queen of Dragons
LIGHT/Dragon – Ritual – Effect/6/2500/2400
You can Ritual Summoned this card with “Hymn of Light”. During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
• Draw 2 card, then discard 1 card.
• Discard 1 random card from your opponent’s hand.
• Add 1 LIGHT monster from your Graveyard to your hand.
You can only use 1 “Saffira, Queen of Dragons” effect per turn, and only once that turn.
Ultra Rare/Ultimate Rare
DUEA-EN050 Saffira, Queen of Dragons

DUEA-EN051 Baxia, Brightness of the Yang Zing
LIGHT/Wyrm – Synchro – Effect/8/2300/2600
1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
Secret Rare/Ultimate Rare
DUEA-EN051 Baxia, Brightness of the Yang Zing

DUEA-EN052 Samsara, Dragon of Rebirth
DARK/Dragon – Synchro – Effect/5/100/2600
1 Tuner + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent’s card effect: You can target 1 monster in either player’s Graveyard, except “Samsara, Dragon of Rebirth”; Special Summon it. You can only use this effect of “Samsara, Dragon of Rebirth” once per turn.
Super Rare
DUEA-EN052 Samsara, Dragon of Rebirth

DUEA-EN053 Stellarknight Delteros
LIGHT/Warrior – Xyz – Effect/Rank 4/2500/2100
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz MAterial from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 “tellarknight” monster from your hand or Deck.
Secret Rare/Ultimate Rare/Ghost Rare
DUEA-EN053 Stellarknight Delteros DUEA-EN053 Stellarknight Delteros DUEA-EN053 Stellarknight Delteros

DUEA-EN054 Castel, the Skyblaster Musketeer
WIND/Winged Beast – Xyz – Effect/Rank 4/2000/1500
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 “Castel, the Skyblaster Musketeer” effect per turn, and only once that turn.
Super Rare
DUEA-EN054 Castel, the Skyblaster Musketeer

DUEA-EN055 Hippo Carnival
Quick-Play Spell Card
Special Summon 3 “Hippo Tokens” (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a “Hippo Token” is on a Monster Zone. After this card is activated, your opponent cannot target monsters for attack for the rest of this turn, except “Hippo Tokens”.
DUEA-EN055 Hippo Carnival

DUEA-EN056 Feast of the Wild LV5
Normal Spell Card
Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also they cannot attack.
DUEA-EN056 Feast of the Wild LV5

DUEA-EN057 Stellarknight Alpha
Equip Spell Card
Equip only to a “tellarknight” monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent’s card effects. If you control a face-up monster that is not a “tellarknight” monster, destroy this card.
DUEA-EN057 Stellarknight Alpha

DUEA-EN058 Satellarknight Skybridge
Quick-Play Spell Card
Target 1 “tellarknight” monster you control; Special Summon 1 “tellarknight” monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except “tellarknight” monsters. You can only activate 1 “Satellarknight Skybridge” per turn.
Rare
DUEA-EN058 Satellarknight Skybridge

DUEA-EN059 Shaddoll Fusion
Normal Spell Card
Fusion Summon 1 “Shaddoll” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 “Shaddoll Fusion” per turn.
Super Rare
DUEA-EN059 Shaddoll Fusion

DUEA-EN060 Curse of the Shadow Prison
Field Spell Card
Each time a “Shaddoll” monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent’s turn only. Each time you Fusion Summon a “Shaddoll” Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
DUEA-EN060 Curse of the Shadow Prison

DUEA-EN061 Yang Zing Path
Normal Spell Card
Target 3 “Yang Zing” monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 “Yang Zing Path” per turn.
Secret Rare
DUEA-EN061 Yang Zing Path

DUEA-EN062 Yang Zing Prana
Continuous Spell Card
This card gains these effects, based on the number of different Attributes the “Yang Zing” monsters in your Graveyard have.
• 2 or more: All “Yang Zing” monsters you control gain 500 ATK.
• 3 or more: If a “Yang Zing” monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
• 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
• 5 or more: You can send this card to the Graveyard; destroy all cards on the field.
DUEA-EN062 Yang Zing Prana

DUEA-EN063 Hymn of Light
Ritual Spell Card
This card is used to Ritual Summon “Saffira, Queen of Dragons”. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
DUEA-EN063 Hymn of Light

DUEA-EN064 Dracocension
Continuous Spell Card
Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster’s original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard.
DUEA-EN064 Dracocension

DUEA-EN065 Magical Spring
Quick-Play Spell Card
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent’s next turn after this card is activated, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 “Magical Spring” per turn.
Secret Rare
DUEA-EN065 Magical Spring

DUEA-EN066 The Monarchs Stormforth
Quick-Play Spell Card
Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 “The Monarchs Stormforth” per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
DUEA-EN066 The Monarchs Stormforth

DUEA-EN067 Pop-Up
Quick-Play Spell Card
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 “Pop-Up” per turn.
DUEA-EN067 Pop-Up

DUEA-EN068 Battleguard Rage
Continuous Trap Card
Activate this card by targeting 1 Warrior-Type monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card.
DUEA-EN068 Battleguard Rage

DUEA-EN069 Battleguard Howling
Normal Trap Card
When a Warrior-Type monster you control is targeted for an attack, or by an opponent’s monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
DUEA-EN069 Battleguard Howling

DUEA-EN070 Stellarnova Wave
Continuous Trap Card
Once per turn, during your Main Phase or your opponent’s Battle Phase: You can Special Summon 1 “tellarknight” monster from your hand.
DUEA-EN070 Stellarnova Wave

DUEA-EN071 Stellarnova Alpha
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up “tellarknight” monster you control to the Graveyard, negate the activation, and if you do, destroy that card, then draw 1 card.
Ultra Rare
DUEA-EN071 Stellarnova Alpha

DUEA-EN072 Sinister Shadow Games
Normal Trap Card
Send 1 “Shaddoll” card from your Deck to the Graveyard, then you can change any number of face-down Defense Position “Shaddoll” monsters you control to face-up Defense Position.
Ultra Rare
DUEA-EN072 Sinister Shadow Games

DUEA-EN073 Shaddoll Core
Continuous Trap Card
Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a “Shaddoll” Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 “Shaddoll” Spell/Trap Card in your Graveyard, except “Shaddoll Core”; add it to your hand.
Super Rare
DUEA-EN073 Shaddoll Core

DUEA-EN074 Yang Zing Creation
Continuous Trap Card
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 “Yang Zing” monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
Ultra Rare
DUEA-EN074 Yang Zing Creation

DUEA-EN075 Yang Zing Unleashed
Continuous Trap Card
All monsters your opponent controls must attack, if able. During either player’s Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more “Yang Zing” monsters you control as Synchro Materials.
DUEA-EN075 Yang Zing Unleashed

DUEA-EN076 Chain Dispel
Normal Trap Card
When a Spell/Trap Card is activated: Destroy all cards in the controller’s Deck with the same name as the activated card.
DUEA-EN076 Chain Dispel

DUEA-EN077 Face-Off
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
Rare
DUEA-EN077 Face-Off

DUEA-EN078 Pendulum Back
Normal Trap Card
If you have 2 cards in your Pendulum Zones: Target 2 monster in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
Super Rare
DUEA-EN078 Pendulum Back

DUEA-EN079 Time-Space Trap Hole
Normal Trap Card
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then lose 1000 LP for each returned monster.
Secret Rare
DUEA-EN079 Time-Space Trap Hole

DUEA-EN080 That Six
Continuous Trap Card
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result.
• 1, 3, or 5: The die result is treated as 6.
• 2, 4, or 6: The die result is treated as 1.
DUEA-EN080 That Six

DUEA-EN081 Doomstar Magician
DARK/Spellcaster – Effect/4/1800/300
Once per turn: You can discard 1 card, then target 1 card in either player’s Pendulum Zone; destroy that card, and if you do, draw 1 card.
Ultra Rare
DUEA-EN081 Doomstar Magician

DUEA-EN082 Scarm, Malebranche of the Burning Abyss
DARK/Fiend – Effect/3/800/2000
If you control a monster that is not a “Burning Abyss” monster, destroy this card. You can only use 1 of the following effects of “Scarm, Malebranche of the Burning Abyss” per turn, and only once that turn.
• If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
• During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except “Scarm, Malebranche of the Burning Abyss”.
Rare
DUEA-EN082 Scarm, Malebranche of the Burning Abyss

DUEA-EN083 Graff, Malebranche of the Burning Abyss
DARK/Fiend – Effect/3/1000/1500
If you control a monster that is not a “Burning Abyss”, destroy this card. You can only use one of the following effects of “Graff, Malebranche of the Burning Abyss” per turn, and only once that turn.
• If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
• If this card is sent to the Graveyard: You can Special Summon 1 “Burning Abyss” monster from your Deck, except “Graff, Malebranche of the Burning Abyss”.
Rare
DUEA-EN083 Graff, Malebranche of the Burning Abyss

DUEA-EN084 Cir, Malebranche of the Burning Abyss
DARK/Fiend – Effect/3/1600/1200
If you control a monster that is not a “Burning Abyss”, destroy this card. You can only use one of the following effects of “Cir, Malebranche of the Burning Abyss” per turn, and only once that turn.
• If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
• If this card is sent to the Graveyard: You can target 1 “Burning Abyss” monster in your Graveyard, except “Cir, Malebranche of the Burning Abyss”; Special Summon it.
Rare
DUEA-EN084 Cir, Malebranche of the Burning Abyss

DUEA-EN085 Dante, Traveler of the Burning Abyss
LIGHT/Warrior – Xyz – Effect/Rank 3/1000/2500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then, send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 “Burning Abyss” card in your Graveyard, except this card; add it to your hand.
Secret Rare
DUEA-EN085 Scarm, Malebranche of the Burning Abyss

DUEA-EN086 The Traveler and the Burning Abyss
Normal Trap Card
Target any number of “Burning Abyss” monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 “The Traveler and the Burning Abyss” per turn.
Super Rare
DUEA-EN086 The Traveler and the Burning Abyss

DUEA-EN087 U.A. Mighty Slugger
EARTH/Warrior – Effect/5/2300/700
You can Special Summon this card (from your hand) by returning 1 “U.A.”monster you control to the hand, except “U.A. Mighty Slugger”. You can only Special Summon “U.A. Mighty Slugger” once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
Rare
DUEA-EN087 U.A. Mighty Slugger

DUEA-EN088 U.A. Perfect Ace
EARTH/Warrior – Effect/5/1500/2500
You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Perfect Ace”.
You can only Special Summon “U.A. Perfect Ace” once per turn this way. Once per turn, during your opponent’s turn, when a card or effect is activated: You can discard 1 card; negate the activation, and if you do, destroy it (this is a Quick effect).
Rare
DUEA-EN088 U.A. Perfect Ace

DUEA-EN089 U.A. Stadium
Field Spell Card
If a “U.A.” monster is Normal Summoned to your side of the field: You can add 1 “U.A.” monster from your Deck to your hand. Once per turn, if a “U.A.” monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK.
DUEA-EN089 U.A. Stadium

DUEA-EN090 Gaia, the Polar Knight
DARK/Warrior – Effect/4/1600/1200
You can only use each effect of “Gaia, the Polar Knight” once per turn.
• You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
• You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent’s turn.
DUEA-EN090 Gaia, the Polar Knight

DUEA-EN091 Gaia, the Mid-Knight Sun
LIGHT/Warrior – Effect/4/1600/1200
You can only use each effect of “Gaia, the Mid-Knight Sun” once per turn.
• You can Tribute 1 other LIGHT monster; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
• You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK until the end of your opponent’s turn.
DUEA-EN091 Gaia, the Mid-Knight Sun

DUEA-EN092 Chaos Seed
Normal Spell Card
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 “Chaos Seed” per turn.
DUEA-EN092 Chaos Seed

DUEA-EN093 Exchange of Night and Day
Continuous Trap Card
You can only use 1 “Exchange of Night and Day” effect per turn, and only once that turn. You can activate 1 of these effects;
• Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
• Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
DUEA-EN093 Exchange of Night and Day

DUEA-EN094 Number 58: Burning Visor
FIRE/Pyro – Xyz – Effect/Rank 4/1000/1000
2 Level 4 monsters
Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. when the equipped monster inflicts damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
DUEA-EN094 Number 58: Burning Visor

DUEA-EN095 Felis, Lightsworn Archer
LIGHT/Beast-Warrior – Tuner – Effect/4/1100/2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. If this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls, destroy that target, then send the top 3 cards of your Deck to the Graveyard.
Ultra Rare
DUEA-EN095 Felis, Lightsworn Archer

DUEA-EN096 Fishborg Doctor
WATER/Fish – Effect/4/400/400
If this card in your Graveyard and all monsters you control are “Fishborg” monsters (min. 1). You can Special Summon this card, and if you do, banish it when it leaves the field. You an only use this effect of “Fishborg Doctor” once per turn. If you control a monster that is not a “Fishborg” monster, destroy this card.
DUEA-EN096 Fishborg Doctor

DUEA-EN097 Panzer Dragon
LIGHT/Machine – Fusion – Effect/5/1000/2600
1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
Rare
DUEA-EN097 Panzer Dragon

DUEA-EN098 Cloudcastle
WIND/Machine – Synchro – Effect/9/0/3000
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
DUEA-EN098 Cloudcastle

DUEA-EN099 Pilgrim Reaper
DARK/Zombie – Xyz – Effect/Rank 6/?/?
2 Level 6 monsters
This card gains 200 ATK and DEF for every DARK monster in either player’s Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of “Pilgrim Reaper” once per turn.
DUEA-EN099 Pilgrim Reaper

One comment

Odgovori

Ova web-stranica koristi Akismet za zaštitu protiv spama. Saznajte kako se obrađuju podaci komentara.